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#11
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After expensive testing, I noticed that with my previous Ultimate challenge mod beginning was bit too easy (I didn't use all the tricks available) and endgame way too easy. This version has following changes:
- Experience divisor to 14 (from 12.5) - Enemy strength to 6.6 (from 6.2) - Pet dragon experience modifier to 5.2 (from 4.6) - Asmadeo Attack and Defence skills have few more levels - Asmadeo progress slightly better now to balance Mage's tower - Less leadership to Amelie from levelup - Much more experience needed for level up since level 35 - Item "Alucard" (red pyramid) still gives +10 mana and rage but ATT/DEF/INT increase after killing dragons disabled - Ball of lightning adjusted, much more rage cost (and pet dragon is much faster too) Also: - Small adjustments to spells - Bit more starting mana - Elenhel companion now gives +6 INT as Wanderer scrolls are no use (only for sale) - Mkaborets companion spell costs increased and magic shackles disabled Install: - Make backup of ...red_sands\config and ...red_sands\Mods directory (if exists) - Extract all files on config folder to ...red_sands\config directory and overwrite - Extract all files on mods folder to ...red_sands\Mods directory. Create folder if it does not exist. Not sure if that has to be Mods (with M capital letter) - Start new game Tested with following settings: - Mage - Impossible difficulty of course as settings are modified only for it. - No losses challenge, meaning no single unit lost on any fight (training session is very hard without luck, feel free to cheat there, modify spells.txt and put Fire_arrow damage to 1200. Easy cheat and then you can manage training session unless want to try many times until have good enough luck with enemies) - No use of wanderer spells, they are only for sale Feel free to add more challenge modifying boss strength on logic.txt bossatk=2.6|2.6|2.6|2.6 bosshp=5.2|5.2|5.2|5.2 |
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