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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#21
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Could you please send a save before you entered said system?, a save which also is like 2+ Jumps away from said system would also be nice right now.
Because the damage is allready done at that save and I can't gather much info, the LOG wants to tell me the whole MQLE Structure has been purged (Saying there are no Quest Label's around at all) and that's pretty devastating. Note: In the save you gave me I still can happily move my ships around without any problem whats-o-ever. TL;DR: 1 Save before entering said system, and another one where you are 2+ jumps away from said system. ^^^^^^^^^^^^ That whole post only refers to the second savegame you gave me, still need to test a bit more with the first one. Sorry for the delayed reply. EDIT: I just updated MQLE to 1.6, which now enables me to load the entire Structure of MQLE and its QuestLabel environment from a simple .lua File, with that I could re-load the structure of it and the game did in fact work again after using hyperjumps to re-enter the system, but that still despawned the ftu ships. I still really want to know what would cause MQLE to go haywire like that, hope to see those savefiles soon.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-28-2016 at 08:20 PM. |
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