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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #34  
Old 10-14-2016, 07:21 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Quote:
After hotfix you gave me because nothing worked for me. And my reinstall. Ive seen a fleet flying away in Corrino after fresh start. Well I guess it was them. Since never seen anything like that before. It was a mothership with four or five wings flying in escort. Mastiff or Rhino perhaps. Cant remember.
Altough a blackout came so had to restart.......Never seen it again. But atleast on my secong run I found a caravan which called in some mercs to figth off pirates.....insane ammount of loot. Thats what I call a good start
Those were most likely some Caravan's, I made pretty sure that I always disabled the Initialization of the AI Script in the main _init file of my mod.


Quote:
But I did crash while managing some replacement figthers in the midst of battle. Is it with the mod or my system is making fun of me again? And no hotfix needed for this. I will prepare the ships before all hell brakes loose
Ah, a crash while swapping around fighters and or even Equipment of fighters?
That kind of crash happens VERY often, in ALL 3 Games released up to now.
They never got it fixed, but they significantly decreased chance of it happening in SW2 and SW3, but it is indeed still around as you have seen.

Sadly I would need the Source Code of the game executable to fix that crash, but as we all know, Star Wolves is not an Open Source game.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 10-14-2016 at 07:27 PM.
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