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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-26-2016, 02:11 PM
raknefne raknefne is offline
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A few things are changed in the starting town on Nordlig: At top left corner there's a boat you can take after defeating the guards. Also Runolv's cabin is moved within town to make questing easier. The quest with the drunkards is moved inside the town too, to avoid too much horseriding. At the bottom there's a new building, a Guild where you can save gold and earn interest.

foto by.bmp

New creatures: First of all I'm fighting Necro Lizard on Nordlig. At the top in my army, I have a stack of 4 Air Elementals and 4 Fire Elementals. The Fire Elementals have casted the vulcano that hits random targets. Peasants are now green and are called Gardners - they can plant plants and heal them. Below also a new creature, Cudly Abonimation, that casts spells etc., the Fire Spider at the bottom makes fireshots and has a fire aura. In front of the Gardners, there is a big fly, its my companion, the Royal Dragonfly. The companion will always have 1 in stack but grows in stats. At last there is a reddish ghost in the middle. It is a level 3 ghost which we have turned a little red, so it is easier to see the difference between level 2 and 3. An undead troop can be summoned each battle, because I have chosen to be a Soul Wanderer Hero, and I can develop a skill that gives different undead summonings in battle depending on the skill level.

kamp.bmp

At the top left corner there's also a red ghost - instead of Olaf. Each hero type have a different "Olaf". As Soul Wanderer it is a ghost, the Blacksmith has a Miner etc. These chars also do the animation when using Rage Skills, not Olaf. So yes, it is a huge mod, a lot has been modded!

Last edited by raknefne; 08-27-2016 at 10:39 AM.
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Old 08-27-2016, 10:04 AM
eucrysty eucrysty is offline
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the mod is great but like i said the skill system after getting a new level is not that great .at least it could force to be rewarded with at least 1 skill from your main specialization .mages shoud recieve at least 1 from magic , warmonger from might etc .You're excited to level up just to realize you get a useless skill not to mention that in the worst case NOT even one skill , it happened once for me Acrimaldo just says no skills this time for you
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  #3  
Old 08-27-2016, 10:27 AM
raknefne raknefne is offline
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That has been my thoughts too, not sure if it is possible to mod - in an earlier test version, we had double chance for the Magic School you are "specialized" in, for the Ice Mage it was Rune Magi etc., but we ran into problems and had to delete it. But I'll hand it over to the main modder, Terroin. This could be a thing to look on in a patch. On the skills ATTACK and DEFENSE in the Might Skill Tree, we added 10 Rage/Mana, partly because we never chose those skills and also to spread out the option to get Mana/Rage so it isn't depended on a few skills only.
On the other hand you have a chance to get something strong, like Higher Magic that you normally will take some time to develop. The idea was to make the mod as random as possible, like a "gamblers mod". Ofc that also has it downsides. I'm not a guy that plays any game to the end, it's rare, and with Hylfire I have started many heroes, and still do. My steam account says I have played 1.600 hours of WoTn !!

We are already working on a new mod, with a new world/campaign. In this you can build buildings, one building can develop the 4 magic schools which you then can buy for a price. Another building some other elementary stuff, like Rage Control etc. - together with the Acrimaldo reward system after battle. It's a Heroes of Might and Magic inspired mod. We are using what we have already modded with Companions, Acrimaldo, Items, Spells. The main modder, Terroin, has an extreme creativity regarding new mod ideas.

How are you thoughts about the tax system? Our tester was not so keen about it. My thoughts are 10% instead of 25%, but it is debatable, some like it, some don't, I guess. We wanted to make a mod where you really have to think about your gold, not just having so much you buy everything. This way you get more happy when you find an item for free or craft one yourself. Hylfire is a lot about managing your income, sometimes I use eggs or cheap stuff instead of buying expensive creatures, just to save money.

Hint: Try saving 100k in the Guild before entering Greenwort...

Last edited by raknefne; 08-27-2016 at 11:00 AM.
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  #4  
Old 08-27-2016, 12:06 PM
eucrysty eucrysty is offline
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the tax system i don t like AT ALL .since i play on impossible i can't afford anything never.you never have money on impossible on WOTN normal game , but with this tax and with lowered modified income reward after battle is .right now i only have 10 000 gold , lvl 8 with 3 empty islands .i did not afford any item from comerciants ,just what i picked from chests or quest rewards,and as a mage you need items to destroy to get crystals , items costs not to mention if i get bored with my current army and i want to change to different types ....well i can t afford so is not in the spririt of the mod after all because you are forced to play with the same troops over and over because you don t have money to afford others. ps i have 10 000 gold on a 98% no loss game so the situation is really sad , only lost 3-4 creatures ,so no expenses were made on troops or anything else


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Old 08-27-2016, 04:03 PM
raknefne raknefne is offline
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Thx for reply. We made Impossible level more extreme, in the starting menu it says "Impossible Level is only for players who have played Hylfire before", since you get more experienced how to save gold after a playthrough. For instance having a Miner in the Reserve for troop talk - gives gold... In the earlier test games, the current Hard Difficulty was actually the Impossible level, but made a more extreme level, survival level. So Hard level is a good level to play for hardcore's the first time they play.

It is very different how difficult it is to get gold from game to game. When that is said, I do think we in a patch need to cancel tax. Different ways to get gold:

1. Develop the skill Economist (up to 100k gold and 6% after battle).
2. Having a Miner, Pirate, Robber or Maurauder in the army/Reserve for troop talk gives 1000-1500 gold pr hero level in the Acrimaldo's Troop Talk.
3. Use the Guild for interests. Especially early on to start earning interests!!
4. Different items with gold in it.
5. In the beginning using eggs and cheap units and save in the Guild. For instance Devilfish can be doubled in fight and the remainings kept in the Reserve, when having Devilfish you have free units. Thorns are rather cheap, and can be turned into Royal Thorns in the Troop talk. 1 Slinger can give the skill Quickdraw in trooptalk along with +1 Attack. Etc. If interested, I can put a list what trooptalk can give...
6. Get the free units on Vestlig.
7. Donate to Christa for extra gold after battle.
8. If possible, buy items that gives extra gold after battle.

Last edited by raknefne; 08-28-2016 at 06:02 PM.
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  #6  
Old 08-27-2016, 08:25 PM
eucrysty eucrysty is offline
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i found a bug in the cellar in Fastland where you find Ulrika ,there are 2 spider enemies in there ,whatever i attack it not loading , you know when entering battle the medalion fills up loading and battle starts... with these two enemies it does not . i`ll attach my savegame



Attached Files
File Type: zip quick1472329225.zip (1.32 MB, 6 views)

Last edited by eucrysty; 08-27-2016 at 08:31 PM.
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  #7  
Old 08-28-2016, 08:21 AM
raknefne raknefne is offline
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Can you remember if it was bugged in normal WoTn? I never went in the cellar in the normal WoTn, so can't remember.
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