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#1
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The VIC formation from the british when attacking bombers applied the same tactics. Particularly with the Hurricanes.
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#2
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The most fundamental change, seemingly simple, but probably a lot of work to implement, is to give the mission builder (in FMB) or player (in QMB and formation commands) the ability to designate whether the "base unit" for formations is 1, 2 or 3 planes. If the base unit is one plane, each plane maneuvers on its own. If the base unit is 2 planes, they use "rotte" or "loose deuce" tactics, and sections maneuver using "finger four" or "schwarme" tactics. If the base unit is 3 planes, they maneuver in "vics" or "line abreast" using bomber or early war fighter tactics. Realistically, planes without radios are limited to single plane base formations, and player commands don't work unless the planes within the player's formation are within 100 m or so of the lead plane and have visual on him. Other commands for AI, which would be easier to implement, would be "Attack with guns/rockets/bombs/torpedoes/guided bombs." and "Attack on my command". For unguided bombs, there would be an additional command: "Attack type dive bomb/glide bomb/level bomb/skip bomb." These commands could be linked to "Attack X" target, to make AI planes in the player's formation attack a particular target using a particular type of weapon, and "hold fire" until commanded to attack. Example, for medium bombers with strafing capacity. "Attack Ground" > "Attack with bombs" > "Level bombing" > "Attack on my command" gets the entire formation to drop bombs from level bombing formation on the target of the lead plane's choice, as soon as the lead plane drops its bombs. Or, for fighters flying in "vic" formation of 3, "Attack my target (air)" > "Attack with guns" > "Attack on my command" gets all the planes in the player's formation to start shooting as soon as he does. |
#3
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That would finally give a meaning to planes equipped with good radios beyond their single plane capabilities. Especially the Soviets early war would be hurt quite bad.
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#4
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First, many early war aircraft (notably Soviets and Chinese) didn't have radios. Realistically, any aircraft without a radio can't be commanded or warned via radio. Second, 1940s radios were temperamental. They were prone to failure, they had limited range, and the number of frequencies on which they could transmit or receive was quite limited. The low quality radios - like those produced by the Soviets or the Japanese - had unacceptably short range and/or so produced so much static that they were functionally useless. High quality radios had better range and a clearer signal (but even then, jamming and other factors could interfere with range and signal clarity). Third, in many cases, aircrew had no way of knowing if their radio was working properly, and had little recourse if their radio stopped sending or receiving. In particular, the radio on most fighters was mounted behind the armor-plating behind the pilot, so there was no way to fix the radio if it was broken, or even determine if it was damaged. Even for multi-crew aircraft, most aircraft didn't carry spare radios, or spare parts, which means that they were out of luck if their radio broke. |
#5
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Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?
Also can we have the FOV bubble turned off. like it used to be> I hate seeing the buildings popping in and out. |
#6
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That would be nice, especially if you could specify ship class (Carrier, Battleship, merchant ship convoy, etc.) Very useful for setting up shipping strike missions. (Although I typically just use the Pacific Islands map, since it has both an Allied and Japanese merchant ship close at hand.) |
#7
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they are WIP but the next update will be the bf110's patch or i think so
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