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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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Nice.
and btw,Update v0.6.1.9P is going to be released soon, I just have to add some "minor" details to it.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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Hi all. Have you pls. tool for creating collision borders for new model?
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#3
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That is only possible with 3ds max 2008 + IMD Importer plugin.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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Thx, that is good news, bad is, than i must learn work with it.
![]() I saw some of yours clips, double-linkor is realy beast. |
#5
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Thanks ^^
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#6
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Hi. I am just new with 3dsmax (IMD plugin installed), for little view "into" i use IMDeditor + blender, this is good enough for me.
Different formats conversion works, but still i am not able create regulary imd file with parameter bnd_triangles. When test output from converted imd in obj file, collisions boudary parameter is lost. Please, is there some specific order of steps, howto integrate this? |
#7
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bnd_triangles? whats that?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#8
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sorry, i mixed names
![]() if you make export from origo imd via IMDeditor - export (choice - export imd as obj + triangles), you get file named ala ship.obj + ship.mtl + ship.ref. Look to file .obj and at the end is section "g BND_SPHERES" - these data are, by my opinion, real collision bounary. 1.This section i can not extract from imported ships. 2. How can it be create and integrate into mesh in 3dsmax? |
#9
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Why even the extra hassle with IMDEditorv3, if you installed the IMD plugin into 3ds max, the IMDEditor is completely obsolete.
Be sure to check ALL checkboxes when you Import .IMD's into 3ds max. Because they have no Text, heres the representation (Or what I could get from it) [ ] = Create New Project/Scene? [ ] = Flip/Rotate the Model [ ] = Import References [ ] = Import GBND(Collision Spheres) [ ] = Import GELP(Protection Shield Sphere) GBND and GELP are Spheres, you can have as many GBND's as you want, but there needs to be atleast one huge Sphere covering the WHOLE ship(Mastersphere) And you cannot have more than one GELP(Protection Shield sphere) to create one: Top right in 3ds max, at "Object Type", press Sphere. scale it like you want it to be, be sure to NOT scale it into one direction, it needs to be scaled completely, or else the engine will crash. Then rename the Sphere to "GBND", the same goes for creating a shield-sphere, in that case you need to rename it to "GELP" I hope this will help you.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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