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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Well I admit the transport was down to 15% hull so that makes sense but my Pirate Mothership has 80-90% hull, that's pretty extreme tolerances early game when the odds of taking irreparable damage is high. I would advise maybe lowering to less than 50% hull or so. Also, even though I docked and did the shield flip thing to get my shields back, when I went through the portal I dropped down to Zero shields. It'll take some fancy flying to make it past the MSF, I'll keep ya posted.
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#2
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Horray another bug!
After destroying some asteroid monitor gun platforms, in the past I only got Shining laser turrets drop. I am now picking up two different major caliber turrets as well. Both weapons are missing their association. I get: #M_LDESC_GK1 on the one that has the following stats: Damage 900 Rate of fire 12 Range 100 Accuracy High #M_LDESC_GK4 on the one that has the following stats: Damage 800 Rate of fire 15 Range 110 Accuracy High Damn junkers were a pain with no shields but I got through them. On to a new name and paint job! Post credit scene: I'm sporting a new blue paint job and looking smart! Sadly, I found a fresh new problem: In Goblin wizards canteen, Bryna & KT do not appear for hire. I have tried at the maintenance stations in Elio as well as Argon. The option to teach them perks is still there though. Last edited by Lotrek; 05-06-2016 at 12:06 PM. |
#3
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Thanks for the reports, I have written them down for the next release, although if you find any story breaking bug I would have to release another RC *sigh*
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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Bryna & KT: just to be sure, can it be that maybe your Screen Res is too small for the Dialogue?, just asking since some people did had the problem before.
GK LocData: Where did you even get these cannons?, hephaestus?, because the text for these GK Cannons aren't even present in the vanilla game at all, Notepad++ gives no results, and the main 3 files for module locdata also do not have these GK's in them.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-06-2016 at 02:36 PM. |
#5
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I am using 1440 x 900 which I've used in the past with no problem, I'll switch it up next time I play and check. As to the cannons, they dropped from the asteroid gun platforms in Hesphestus (sp?). They are the ring of gun platforms you have to fly through in the early game as part of the mission to get your first new licence plate. I had both of them drop off the middle asteroids in the set of 3 that are in the middle ring as well as the upper and lower ring asteroids (which I believe are all the same model). The side gun plats still drop shining laser turrets.
Also yet a new find: I didn't have enough cash yet to try all of them but I bought 2 of the Star equipment turrets from the maintenance station interface. Both have issues. The Isamov laser mk 2 has no association, I get the following when I hover my mouse over it: Not found string: #M_HINT_SW3EXP_TURRET_AWPSNIPER_2 When I click it I get: Not found string: #M_LDESC_SW3EXP_TURRET_AWPSNIPER_2 I also bought the Isamov AK47 M1 High caliber Rifle turret MK1. When I equipped it I got a graphic of a red and white box surrounded by blue lines. I took them both into battle and the laser did track and fire but the rifle only tracked (was kinda funky watching this box tracking fighters) but it did no damage nor was there a bullet graphic coming out of it like say a Bardiche would have. Also, This mod is supposed to incorporate Trucidations Missiles Mod. I have not seen any evidence of his missiles, only stock vanilla missiles. Very disappointing casue I love his mod. I'll test more on my lunch break. Last edited by Lotrek; 05-06-2016 at 04:00 PM. |
#6
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I think I have fixed the missing string problem now, atleast for my mods content, and not the GK1 - 4 Guns, since these arent even supposed to drop I suppose, still have to look into it why they drop at all now.
The graphic problem should not even be there, since that only happens when an 3D Model is either missing, or has missing textures. But both the model and textures are existing, even in the hotfix there are duplicates of them. Im also going to look into the missile mod and see why it somehow is "disabled" in the 0.6.1 Release, but it probably will be added together with 0.6.2X, although when I gather enough problems and fix em there would be a chance it will all be included in something like RC-9.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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