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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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The main reason im still struggling to release RC-7 is the occasional hard crash when in xt24, I have still not found the cause of it, next thing I plan is to spam it full with LOGS that put out the current thing the game code would like to do, shouldn't take too long...
Any help finding the culprit would be appreciated, my current game storyline points at the file "Scripts/Quests/mission_13c\SavingFriend_c_XT24.script" using the NESF Storyline, this file is where all the game crashing there happens. Although results may vary if you use another storyline than I did, but the crash would be the same for all those storylines.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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Thanks for the update. Though I generally only post once a month I do check this thread from time to time to see how the mod is going. I know it can get soul crushing to do all that work and no one comments but keep it up, I care and good going!
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#3
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Well "seemingly" I have found an solution, I have now replaced the old quest files for XT24 with some new vanilla ones, then just re-applied my adaptions, which is only the MS Switch Block.
It seems the hard crash is gone, im going to release RC-7 somewhere this day. [CHANGELOG] *Added Autosave-Feature (Configurable inside InitTeamScript.script) // There are only triggered hard-saves, but no actual Auto-Save per X Minutes, this is the ultimate solution for all your rages (when you forget to save often) *Fixed Hardcrash in XT24 for all storylines which lead to that system. *The new Templar Weapons & Stuffs now have Transparent backgrounds. *Conflict Events 2 - This is a new feature which will generate random Faction Fights inside the system you are currently in, its really diverse, it can go by Aliens vs Berserkers, MSF vs NESF, or just Precursors against Traders. But be aware, that the spawning chance is extremely low, so its a kinda Rare thing to happen.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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Here it is, the changelog is in the previous post.
Download Link As always, please contact me immediatley when you find any story related hard-crashes. *Note: This is the last RC, the next version will be 0.6.2X. *Note 2: The Respawn script has not been touched this time, but I will work on it until the next version comes around.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 04-25-2016 at 11:40 AM. |
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#5
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Remember the time I said RC7 will be the last RC?, I lied.
I hope this to be the last "hot-hotfix", so I can continue working on the cool stuff once again. Download Link [RC8] [CHANGELOG] *Fixed Storybug early in the game when you side with Heretic. *Debug Mode is now off *Added some Missing IMD's & Textures *One new E-Templar System!, check out the Charon system to access the portal to it. *2 New Exclusive E-Templar Rockets *2 New E-Templar MIRV's You REALLY don't want to attack any templars equipped with these rockets, unless you're insane.. I mean, like, INSANELY INSANE. I actually had them made quite some time ago, so no dev-time was wasted on this, I just forgot to include it. Enjoy the (hopefully) bug-free experience of the Story. Contact me asap when there are any more story breaking bugs, gotta catch 'em all, you know?.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-03-2016 at 10:37 PM. |
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#6
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The InitTeamScript still adds scores of weapons and fighters left over from the debug version's Hurricane MS. Specifically, the following 4 lines should be commented out (or deleted):
mothership:AddModuleToInventory("AC5", 20); mothership:AddModuleToInventory("PLC3", 20); mothership:AddShipToInventory("gw_Butcher_pl0",20) ; mothership:AddShipToInventory("hatchet_pl0",20); |
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#7
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Fixed & Reuploaded RC8, like how many times Did I forget to change this?
I think im breaking records ATM.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-03-2016 at 10:37 PM. |
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