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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #11  
Old 03-09-2016, 12:11 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Hey everyone, Im just announcing that there will be an Minor update this week, which addresses mostly Bugs and The Templars and also polishment of the "Elite Templars", I have some plans for the Templar faction, I also plan to actually make some new systems which the Templars completely control, but it won't make it into this update.

-They also have been integrated into the Corporate Service Menu, with an respectable price.


And also, if anyone else has got Ideas for interesting high-tech weapons/Missiles, let me know ASAP.

-Credits also got updated, check them out if you want to know who created those badass sounds.

*New Templar Weapons List
*(T) Marked = Turret compatible
-"Sancti Missionem / Holy Discharge" - Autocannon - Damage: 65 x16
-"Pulsans Sol / Pulsating Sun" - Pulse laser - Damage: 125 x7 (T)
-"Liquefacio / Desintegrator" - Particle accelerator - Damage: 1024 (T)
-"Coronam / Red Crown" - Beam laser - Damage: 80 x20 (It was tough to make an "consistent" beam, but I think this will work out) (T)
-"Sanctum Gladium / Holy Sword" - Gattling laser - Damage: 32 x32 (Thanks for the idea, Lotrek) (T)
-Next up: Whatever I come up

I will just leave this here...
YT-VID-LINK
YT-VID2-LINK
it took me a really long while to actually learn how to create new PFX for weapons, it definitely took too long, but it was worth it
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 03-10-2016 at 04:59 AM. Reason: New weapons
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