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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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Hey everyone, Im just announcing that there will be an Minor update this week, which addresses mostly Bugs and The Templars and also polishment of the "Elite Templars", I have some plans for the Templar faction, I also plan to actually make some new systems which the Templars completely control, but it won't make it into this update.
-They also have been integrated into the Corporate Service Menu, with an respectable price. And also, if anyone else has got Ideas for interesting high-tech weapons/Missiles, let me know ASAP. -Credits also got updated, check them out if you want to know who created those badass sounds. *New Templar Weapons List *(T) Marked = Turret compatible -"Sancti Missionem / Holy Discharge" - Autocannon - Damage: 65 x16 -"Pulsans Sol / Pulsating Sun" - Pulse laser - Damage: 125 x7 (T) -"Liquefacio / Desintegrator" - Particle accelerator - Damage: 1024 (T) -"Coronam / Red Crown" - Beam laser - Damage: 80 x20 (It was tough to make an "consistent" beam, but I think this will work out) (T) -"Sanctum Gladium / Holy Sword" - Gattling laser - Damage: 32 x32 (Thanks for the idea, Lotrek) (T) -Next up: Whatever I come up I will just leave this here... YT-VID-LINK YT-VID2-LINK it took me a really long while to actually learn how to create new PFX for weapons, it definitely took too long, but it was worth it
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-10-2016 at 04:59 AM. Reason: New weapons |
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