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#21
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From game manual. 4.08 So make sure nothing changed with patches. I don't think any of this did. Note: 1. For dive bombers, fighters with bombs, and fighter-bombers, you have to set target objects for the GATTACK point. Otherwise, they will attack the enemy object nearest to the waypoint, if they can find it. 2. For transports with bombs and level bombers, set the waypoint directly over the object that you would like to destroy, and then set GATTACK for that waypoint. Planes will drop the bombs in that area. (You must set the GATTACK waypoint without a target object!) Do the same if you use planes with paratroopers as loadout. 3. For dive bombers and fighter-bombers with bombs, the altitude has to be more than 1300 meters for dive bombing. Otherwise, they drop bombs as level bombers. 4. If you want any of the selected groups of planes with bombs to do level bombing, see item 3 above. 5. Don’t set an altitude that is too low in bomb target areas for level bombers. They may be destroyed by their own bomb explosion. 6. Don’t set the previous waypoint too close to the point of GATTACK. Planes won’t have time to rejoin the right formation for the attack. Usually it is enough to set 7 to 10 km between these waypoints At least this will differentiate between level and dive bombing. And for Kamikaze attacks: KAMIKAZE MISSIONS Creating kamikaze flights is very simple. Any flight whose last waypoint is a GATTACK will ram itself into the designated target. However, if you set up too many waypoints before the GATTACK waypoint, the planes may still decide to use regular attacks before ramming it. Therefore, it’s recommended that you only give the kamikaze one waypoint before GATTACK. This will ensure that it attack the target on the first pass. Note: If you do not want kamikaze bombers, make sure the planes have another waypoint after the GATTACK. If you fail to do this, you may end up with the bombers behaving in a completely unintended manner. As for setting the level bombers to high or low level bomb, set the ground attack waypoint as described above. On the waypoint tab you will see settings for airspeed and height. This is the height the plane will fly at that waypoint. For low level attack, set the height some number under 500m. For high level, probably whatever number above 3000m. There doesn't need to be options for torpedo or guided bomb attack. Either the aircraft has one of these weapons (and will attack appropriately, as long as mission builder set waypoints right) or it doesn't have one of these weapons. You can't have a mix of say bombs and a torpedo, or regular bombs and 1 guided bomb on the same aircraft. However the mission builder needs to set waypoints appropriate to these munitions. Low waypoints for torpedoes, and above 4000m for guided bombs. But I do agree with you on option to fire either rockets and regular bombs. (As many aircraft can carry both at the same time) There are no depth charges or mines currently in game, so I have no idea why this was even brought up???????? Last edited by Marabekm; 03-01-2016 at 09:36 AM. |
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