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  #1  
Old 02-15-2016, 12:44 AM
Pursuivant Pursuivant is offline
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The two part pen could be split into 2 parts to make the C-shaped, "anchor-shaped", or Z-shaped pens.
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Old 02-15-2016, 02:33 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Perfect!!!

Now it would be better if a 3D modeller from DT could check the model and how it could be imported into 3D Max. Maybe Sita?
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Old 02-15-2016, 05:00 PM
Sita Sita is offline
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i can check model .... i give to Spudkopf my example of objects..
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Old 02-15-2016, 07:11 PM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Must admit, I'm really, really enjoying watching you guys work.
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Old 02-15-2016, 07:50 PM
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Spudkopf Spudkopf is offline
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Slowly (very slowly) coming to grips with 3ds-Max.

Decided it would be easier for me to do my mesh levels in SolidWorks though.

Mesh00


Mesh01


Mesh02


Mesh03


I have found that step and sat formatted files seem to be the best format options to use when exporting from SW for import into Max.
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Old 02-15-2016, 08:52 PM
Sita Sita is offline
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level of detail for lods is normal...

but better made lod00 at first at 100 percent and made from it all other lods.. i mean when lod00 will be with maping
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Old 02-15-2016, 09:43 PM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Sita View Post
level of detail for lods is normal...

but better made lod00 at first at 100 percent and made from it all other lods.. i mean when lod00 will be with maping
Not exactly sure of what you mean, but I started with my lod 00 model scaled to 100% (1:1) and then I created simplified versions of that same model backwards to create the rest of the lods 01,02 and 03, these are just surface meshes and do not have any mapping assigned.

I was looking to import each lod as a layer using the same structure as in your reference object [i](to make things a little easier when I get home tonight I also created 20:1 versions of these lods to import to Max)[/].

My daughter was doing a mapping assignment at school in class last week where she had to skin the rail-gun from District 9, and apparently got best in class so hopefully she will be able to help me out when it comes to mapping my models.

Here is the 512 texture I intend to use at this stage, still need to reduce some of the more obvious repetitions in the pattern:

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