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#1
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I heard it on Il-2 but rarely. Probably on Bf-110 as well.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#2
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It would be nice to see two or three new versions of the Bf-110.
After all, it was one of the most famous airplanes of Germany during WW2 and just to the outbreak of war a feared weapon. Maybe some more earlier versions? Also, a Ju-88 C would be very nice. Well, there are so many planes are still missing, but I'm hoping for the Bf-110. Great Work TD! |
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#3
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Just quickly draw a list: model - times mentioned in this thread.
I could miss some planes, of course. A-20C lend lease 3 A-20G-20-DO 1 A-20G1 4 A-20H 4 B-25C 5 B-25D 1 B-25G 2 B-25H 2 B-25J field mode 4 Beaufighter Mk X 1 Beaufighter MK.VIC 1 Beaufighter MkIc 1 Bf 110B-1 1 Bf 110B-2 1 Bf 110B-3 1 Bf-110C-1 3 Bf-110C-3 2 Bf-110C-7 2 Bf-110C-4 4 Bf-110D-2 1 Bf-110E-1 1 Bf-110F-2 2 Bf-110G-4 2 Blenheim Mk I 1 Blenheim Mk IV 1 Boston IIIa 1 Defiant 1 Defiant Mk.II 1 Do-217K/M 1 He-111 4 Ju-188 2 Ju-88A-14 1 Ju-88C-6 3 Me-210 6 Me-410 4 Mosquito F Mk.II 1 P-38D 1 P-38E 1 P-38H 2 P-61 1
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#4
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By the way... What about Japanese twin engine crafts.
My favorites: Ki-46-II Ki-46-III Ki-46-III-Kai Ki-46-IIIb
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#5
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Another good way to measure desire for planes that aren't in the game is to go to Mission 4 Today and check to see which "hack" skins are most popular. For example, A-20C or Ki-21 as Douglas Maryland or Baltimore, H8K "Emily" as Short Sunderland.
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#6
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Good ideas, Pursuivant - as usually.
About 2 engine planes additions. Pe-3 - we miss one "late war" modification with M-105PF engines. Just 19 units were in operation, so I can't say this is first priority, but stil... Also more weapon options are welcome for Pe-3/Pe-3bis. Rockets, may be grenades if they can be modelled (based on parafrags?). And certainly fuel tanks which were quite common, especially in Navy units.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#7
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I'd appreciate if the AI gunners didn't try to shoot at planes that are e.g. missing a wing, or are already being chased away by friendly escorts. What a wonderful way to waste ammunition, and give the opponents an extra opportunity to spot you from a distance!
I'd like to have the earlier Bf 110s as flyables, but that's mostly because they would fit nicely into early war scenarios and settings. The thing is, I don't think they would bring that much new to the table, gameplay wise. The Ki-45, for example, is just a Bf 110 on steroids - at a first glance, but it brought the schräge musik - cannons into the game, even if there are only so many chances to use them effectively. All in all, the early 110s addition would make more sense than some dull and/or forgettable level bombers. |
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#8
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Quote:
Quote:
Quote:
For example, a plane like the Spitfire Mk V or Tempest seem most "natural" on an English Channel map that stretches from Dover to Calais, rather than over Normandy. Rare birds like the IK-3 or the PZL.11c literally have no map to call home. Ideally, new aircraft should also come with an appropriate map to fly over. For example, the Adriatic Coast for the IK-3, or the Polish coast for the PZL.11c. More variants of existing planes would make sense, but there are a few places where there are gaps in a particular country's "Order of Battle," and it isn't appropriate to use an earlier/later model of an existing plane. |
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#9
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You hear it very occasionally. Officially, it's in all the voice packs.
Practically, it seems that very few multi-crew planes have gunners who will speak to you. The IL-2, SBD, and the Bf-110 have it, other multi-crew planes don't seem to have it. It must be something that has to be coded into the AI for each plane. But, having a "talkative" gunner is a mixed blessing. Often their calls to break left or right are wrong, and more often than not you get the "What are you doing!" gunner freak out, which is just annoying. (After all, you're in command of the damned plane, so you should be able to tell the gunner to put up and shut up or else.) Last edited by Pursuivant; 12-05-2015 at 07:17 AM. |
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