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#11
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They won't try to avoid those objects. It would be yet another "chief" (what this game calls them) that would have to report position, (even static) and have the AI realize it's there.
Mobile object (moving chief) with timeout is probably the best bet, or to be creative. In reality, planes didn't have to worry about objects to taxi around. In addition, they had spotters (sometimes sitting on their wings) to help them (for nose-high tail draggers). I know what you're saying... but we just have to be creative as mission designers to "fool" the player's reality. Radio towers and Barrage Baloons are static (decorative). So, no. They'd plough right into them. Quote:
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