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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Incidentally, the issue turned out to be an error while loading the hyperjump script:
error: <statement> expected; last token read: `#' at line 14 in string "DATA/Addons/@SW3_Expansion/sw3_expansion_hyperjump.lua" error: attempt to call global `IMSystemManagement_SetPatrolBudget_Extre' (a nil value) <string "DATA\Scripts\Locations\corrino\activate.scr.. .": line 310> When the engine hits a scripting error it stops and won't load any more scripts for that addon, and of course the ship block lua comes later in the list. I still have no idea how to open the Mod Menu, though. Where is it? |
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#2
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The Mod menu is basically activated by using the "Mod Menu" Perk, the hero gets one on a new Game immediatley.
And one more thing: This whole error is hilarious, seriously, I made a very funny mistake, go to the hyperjumps.script file and remove the strings that begin with "#" at the top I simply forgot to remove them in the release version ^^, sorry to bother you with some silly mistakes I made.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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