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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 10-07-2015, 02:46 AM
crowfeathers crowfeathers is offline
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Join Date: Sep 2015
Posts: 6
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Incidentally, the issue turned out to be an error while loading the hyperjump script:

error: <statement> expected;
last token read: `#' at line 14 in string "DATA/Addons/@SW3_Expansion/sw3_expansion_hyperjump.lua"
error: attempt to call global `IMSystemManagement_SetPatrolBudget_Extre' (a nil value)
<string "DATA\Scripts\Locations\corrino\activate.scr.. .": line 310>

When the engine hits a scripting error it stops and won't load any more scripts for that addon, and of course the ship block lua comes later in the list.


I still have no idea how to open the Mod Menu, though. Where is it?
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  #2  
Old 10-07-2015, 12:27 PM
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nocalora29 nocalora29 is offline
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The Mod menu is basically activated by using the "Mod Menu" Perk, the hero gets one on a new Game immediatley.

And one more thing: This whole error is hilarious, seriously, I made a very funny mistake, go to the hyperjumps.script file and remove the strings that begin with "#" at the top

I simply forgot to remove them in the release version ^^, sorry to bother you with some silly mistakes I made.
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