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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Thats strange, the toggle button should actually really work, I recently played through the Campaign to the New Kyoto ending, could I ask from which Menu you have tried to toggle?, the Hero's Mod Menu or at an Maintance Station?
They should both work actually, but would you post the log file of this event?, and did nothing occur after you left the Menu?, there should be an Screenmessage telling you about the Block Toggle. -- It should really work because the code is there, you may look at file "Addons\@SW3.Expansion\sw3_expansion_StoryShipBloc k.lua" and search for the function "SW3EXP_Story_MSSwitch_Toggle()", its in both of the Menu's toggle buttons, search for it in the DialogGW.xml and DialogCS.xml, they should be there, if not, theres something very wrong. Eitherway, thank you for telling me, im still gonna check the Function in a bit more in-depth matter. EDIT: Credited you in the main post ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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I tried the Maintenance station. There was no screenmessage, and I went ahead and played up to the first MS transition and it still was blocked. I'm not clear on how to use the Mod Menu, though?
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#3
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The Mod Menu can be activated via an Perk the Hero gets at the start of a new game, or if someone uses an older version, it can be added Via the Compatability Sub-Menu of the Maintance Station.
and Please try to Recreate your case by trying to toggle the MSSwitchblock in-game and post the .log here in your next post, so I can see what actually is wrong. It reaallly would help alot if you post the .log ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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(10:53:52) (INFO) ExecuteScriptFile - Data\Scripts\InitTradeSystem.script
(10:53:52) (ERROR) ScriptDispatcherServices::CreateShop('inv_templars ') - shop not created! (10:53:52) (INFO) ExecuteScriptFile - DATA\Scripts\Quests\MISSION_1\RETURNHERO.script [ScriptSystem] (INFO) StarWolves ScriptObject class count = 49 [ScriptSystem] (WARN) no team: "PirateSpeaker2" <pilot> class global variable [ScriptSystem] (WARN) no team: "SpeakerGW" <pilot> class global variable [ScriptSystem] (WARN) no team: "ViperSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "PirateSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "KfniSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "VksSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "TriAgent" <pilot> class global variable [ScriptSystem] (INFO) Register pilot variable: "Pilot_BasePilot" (class = Pilot, id = 276) [ScriptSystem] (INFO) Register pilot variable: "pilot_BasePilot" (class = Pilot, id = 276) [ScriptSystem] (INFO) Register pilot variable: "Pilot_Hero" (class = Pilot, id = 653) [ScriptSystem] (INFO) Register pilot variable: "pilot_Hero" (class = Pilot, id = 653) [ScriptSystem] (INFO) Load ship data (armor mod) [ScriptSystem] (INFO) SWITCH Lua perkDispatcher to "mk1" version. [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 696 (10:54:4 ![]() (10:54:49) (INFO) Dialog::ExecuteLUAFunction: OnStationStartGW (10:54:49) (INFO) Dialog::Finish: DATA\Scripts\Trade\DialogR2.xml (10:54:50) (INFO) Dialog::Start: DATA\Scripts\Trade\DialogGW.xml [ScriptSystem] ScriptParam' function SW3EXP_Story_MSSwitch_Toggle not exist in scriptspace!!! (10:54:55) (INFO) Dialog::ExecuteLUAFunction: SW3EXP_Story_MSSwitch_Toggle (10:54:5 ![]() (10:54:5 ![]() (10:55:01) (INFO) GameManager: ![]() (10:55:01) (INFO) STARTED 3D System RELEASE (10:55:01) (INFO) COMPLETE 3D System RELEASE (10:55:01) (INFO) Root::ReleaseObjects() (10:55:02) (INFO) GUIApplication::Release() (10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager ------------------------ (10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager OK --------------------- (10:55:02) (INFO) GUIApplication::Release() OK (10:55:02) (INFO) Root::ReleaseObjects() OK Log stopped: 10:55:02, Tuesday, October 06, 2015 The script file you mentioned is definitely present, however. My hero also seems to lack a mod menu perk and the compatibility option to add it also does nothing. |
#5
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Hmm
Replace the contents of this file: "Data\Addons\@SW3.Expansion\system.lst" with the following: Code:
sys_IncludeFileList = { -- Main Files "sw3_expansion_AI.lua", "sw3_expansion_BaseBuilding.lua", "sw3_expansion_BountySystem.lua", "sw3_expansion_Config.lua", "sw3_expansion_CountJumps.lua", "sw3_expansion_Create_Flight.lua", "sw3_expansion_Debug.lua", "sw3_expansion_Dialog.lua", "sw3_expansion_DynamicMissions.lua", "sw3_expansion_DynamicMissionsGen.lua", "sw3_expansion_DynamicMissions_2.lua", "sw3_expansion_DynamicMissions_3.lua", "sw3_expansion_DynamicMissions_4.lua", "sw3_expansion_Emergency.lua", "sw3_expansion_Events.lua", "sw3_expansion_FileIntegrity.lua", "sw3_expansion_followers.lua", "sw3_expansion_FreedomKillerBlock.lua", "sw3_expansion_FunBox.lua", "sw3_expansion_functions.lua", "sw3_expansion_GateBlockades_Remastered.lua", "sw3_expansion_hyperjump.lua", "sw3_expansion_Init.lua", "sw3_expansion_JumperSystem.lua", "sw3_expansion_main.lua", "sw3_expansion_MissionAssist_4.lua", "sw3_expansion_MissionAssist_4_Part2.lua", "sw3_expansion_ore.lua", "sw3_expansion_PilotTeamSwitch.lua", "sw3_expansion_PrivateMercenaries.lua", "sw3_expansion_Random_Contacts.lua", "sw3_expansion_ResourceSystem.lua", "sw3_expansion_StoryShipBlock.lua", "sw3_expansion_sysm.lua", -- Special "Agent_Core_AI.lua", -- Include's "sw2_include\SW2_Create_flight.lua", "sw2_include\SW2_Create_flight_2.lua", "sw2_include\SW2_RandomContacts.lua" } EDIT: Seems there were some problems regarding the system.lst, I did upload an Fixed version now.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-06-2015 at 07:15 PM. |
#6
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Incidentally, the issue turned out to be an error while loading the hyperjump script:
error: <statement> expected; last token read: `#' at line 14 in string "DATA/Addons/@SW3_Expansion/sw3_expansion_hyperjump.lua" error: attempt to call global `IMSystemManagement_SetPatrolBudget_Extre' (a nil value) <string "DATA\Scripts\Locations\corrino\activate.scr.. .": line 310> When the engine hits a scripting error it stops and won't load any more scripts for that addon, and of course the ship block lua comes later in the list. I still have no idea how to open the Mod Menu, though. Where is it? |
#7
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The Mod menu is basically activated by using the "Mod Menu" Perk, the hero gets one on a new Game immediatley.
And one more thing: This whole error is hilarious, seriously, I made a very funny mistake, go to the hyperjumps.script file and remove the strings that begin with "#" at the top I simply forgot to remove them in the release version ^^, sorry to bother you with some silly mistakes I made.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#8
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Hey ya'll, sorry for the delay, I fear its gonna take a bit longer to the next Update, but don't worry, it will Include even MORE Content, more Ships&Variety for ALL Factions, HELLOADS of Bugfixing & Balanceing!. I think I will have an fun to play Build released maybe this Month, but I can't promise anything.
Reminder: If you encounter any Bugs or something like that, Post it here so I can fix it. Also: Be aware that I will be also slowy removing ALL Debugging Options in the many Sub-Menu's of the Mod, including debug options in the Maintance station menu and Mod Menu. but don't worry, I will have an Debug-Option available in the config file, aka InitTeamScript.script ^^
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#9
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So.... does the perk really doesn't exist? or was it fixed along with the other "#" in the lua file problem?
The perk's name is "SW3EXP_CS_Menu", I checked it and the perk is present, in the Pilot's starter perks list, it is also in the specials.xml . strange indeed... Eiterway, thanks you mentioned it, thats what happens when silly people (Like me) forget to remove their hint-code from the actual code ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-16-2015 at 04:43 PM. |
#10
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Hi,
I had to install your mod manually because the .bat installation wouldnt transfer the files over to my SW3 directory(It would say 'completed' but no new/modified files appeared in my data folder) However, when i press the "tutorial" button or attempt to start a new game(after the initial cutscene), I get a runtime error and this error in the scripterrors.log file: "error: attempt to call global `IsFlight' (a nil value) <string "DATA/Scripts/include/NewTriggers.script": line 126> " My LOGFile.txt is located at: http://pastebin.com/FRMeL2Le Im sure that i installed your mod(0.6.0B) correctly, sw3cwEXP.exe(which doesnt work for me), sw3cwEXP.x64.exe and the new zlib1.dll were put into my root/release Star Wolves 3 folder and copied all of the files and folders(including MapInitialization.script which i know is supposed to be in the \Data Folder and not \Scripts) , as is, into my data folder and overwritten any files which conflicted. This was on a fresh 1.12 install/patched version of SW3 with the 1.12 patch fix posted on these forums. |
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