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  #1  
Old 09-24-2015, 03:15 AM
Baddington_VA Baddington_VA is offline
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Quote:
I'm don't know if this issue has been covered so forgive me. My problem is missing bridges on the Slovakia_Autumn map.
The area I noticed this was in the southeast corner of the map. The other Slovakia maps have bridges there but not on the new Autumn map.
I have made a posting about the missing bridges.
The same thing occurred on the Slovakia maps when 412 was released.
The bridges were returned when the next 412 patch came out.
So there is much hope that this is a temporary map problem that will be resolved in the next patch as before.
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  #2  
Old 09-24-2015, 03:15 PM
CzechTexan CzechTexan is offline
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Thanks for the message Baddington. I remember that there was a patch for the bridges before so I'm sure it'll be fixed. In the meantime we'll have to work around it.
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  #3  
Old 09-28-2015, 07:20 AM
Pursuivant Pursuivant is offline
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HE fragments from the Breda-Safat 12.7mm are capable of causing damage to aircraft many meters away from the blast site. Very impressive for a shell that contained just 0.8 grams of PETN!

I haven't tested it, but the Soviet UB 12.7mm and other 12.7mm MG might also have blast radii which are too big.

While it is possible for shrapnel fragments to travel a great distance, due to their small size and poor aerodynamics they quickly lose velocity, making it incredibly unlikely that they'd retain enough force to inflict damage on an aircraft more than a few meters from the blast.

Edit: Realistically, using a blast radius calculator found here:

http://www.un.org/disarmament/un-saf...ngery-bulmash/

the Breda-Safat 12.7mm HE round (.8 g PETN filler) should have an effective blast radius of a little over 1 meter, since that's the maximum range at which you get 14 kPa of overpressure. Maybe 2 m maximum blast radius to model fragments.

By contrast, the 30mm minengeschoss Ausf.C round with 72 grams of PETN should have an effective blast radius of about 4.5 meters, perhaps doubled to 9 m. The MG 131 13mm HEI-T round, with 1.4 g of PETN should have an effective blast radius of about 2.7 m, perhaps doubled to 5.4 m.

Last edited by Pursuivant; 09-28-2015 at 08:57 AM.
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  #4  
Old 09-28-2015, 09:02 AM
gaunt1 gaunt1 is offline
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I simply cant understand why this site is so ignored...
http://www.quarryhs.co.uk/WW2guneffect.htm
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  #5  
Old 09-29-2015, 12:15 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by gaunt1 View Post
I simply cant understand why this site is so ignored...
http://www.quarryhs.co.uk/WW2guneffect.htm
It's been used many times before as a reference in gun debates. It's an excellent site.
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  #6  
Old 09-29-2015, 01:08 PM
Pursuivant Pursuivant is offline
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Left side waist MG on the S.M.79 isn't properly "zeroed" - bullets fired from the weapon strike slightly to the left of where it is aimed.

Not a big deal at close ranges, but makes it hard to hit distant targets.
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  #7  
Old 10-08-2015, 10:55 AM
JacksonsGhost JacksonsGhost is offline
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AI nose-over in start positions when fired on if using taxi-to-takeoff option, even if they're not actually hit. It seems that this problem is mostly fixed if the taxiing flight is set to a skill level of Rookie, although I still had one nose over after many trial runs. It appears that the AI might have their brakes set to ON during the delay period of taxi-to-takeoff but still attempt to apply power when shot at (unless they're a Rookie). Unfortunately setting the skill level to Rookie is a most unsatisfactory work-around in many cases.

For further discussion on this see M4T thread:
http://www.mission4today.com/index.p...wtopic&t=20404

AND ... if the lead aircraft is disabled the other aircraft in the flight just sit there, even when set up for a line-abreast takeoff where the lead aircraft is no obstacle.
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  #8  
Old 10-16-2015, 03:46 AM
JacksonsGhost JacksonsGhost is offline
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I wrote a full bug report over a week ago but it hasn't been posted for some reason so here's the short version:

AI aircraft nose-over in start positions when fired on if using a taxi-to-takeoff waypoint. Rarely occurs if target aircraft skill is set to Rookie, but that is a very unsatisfactory work-around.

Also, if the lead aircraft in the flight is disabled the other aircraft will just sit there doing nothing even if the lead aircraft is not blocking their path.

It seems we're not meant to use taxi to takeoff in a combat zone!
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  #9  
Old 10-25-2015, 06:26 PM
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Janosch Janosch is offline
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Black sun is rising. Here are some more cockpit internal model oversights that I found:

In the early Ki-43 models, the sun shines through the pilot's headrest, except when blocked by the rear canopy frames. Also, the sun shines through the frontmost vertical canopy frames (between which the gunsight is) on all Ki-43 models.

The early Ki-43s and the D3A have gunsight covers. Their covers don't block the sun when closed. I also tested this with the Fokker D.XXI, and its gunsight cover does block the sun. But there's more: in Fokker, Ki-43 and D3A, the sun shines through the closed cover if you look "through" the scope using the gunsight view. This is a minor annoyance however, as there's usually no reason to attempt to look through the telescopic gunsight if the cover is closed.
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