Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 08-16-2015, 12:13 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

In my opinion, overkill has little to do with the topic of AI kill ratios. Personally, I always considered kill claims simply not credible, period.

Returning to topic, I think the problem is combat duration. In real life, air combats were usually very brief, often lasting just a few seconds, and usually ending with opponents losing sight of each other. In game, AI pilots never lost sight of each other, and never quit combat when they should, because of damage, bad tactical position or low fuel level. In my opinion, these are the main reasons of abnormally high kill ratios. As a consequence, I don’t believe an easy fix could be implemented in game, at least one that pleases everyone. A typical, realistic mission will entail long, boring navigation and very brief combats, often inconclusive, followed by another long and boring return home.
My preference, for what is worth, would be to try some steps toward realism. AI’s eyesight could be gradually reduced or – better yet – player could have the option to choose different distances, the same way as AI pilots experience is chosen.

Also, I would like a “combat quitting” routine implemented. I know that’s difficult to determine an exact sequence of conditions that trigger quitting, but at least some could be tried. Any engine damage, particularly in the cooling system, should trigger a “Return to base immediately”.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.