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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#23
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Thats actually an good Idea, since the Story also wants to tell us that Stations blow up very easly, (Example: The Intro) A few T3 Torpedoes normally should do the Job, I probably also will make an Optional Plugin for this
![]() Wait... You Stopped the AI from Spamming their Pulse Lasers?, I thougt that would be Impossible o.O I Don't really know what to think of nerfing almost every Weapon In-Game to stop the AI from (probably) using an Glitch, not really sure about this one, I have to admit, but thats just me. About the GK's: I think an even Better Idea would be not to replace, but to Add New Weapons which do that, I Already Plan to add many more Weapons that are based of Already existing ones but with Minor Alterations, such as making an High-DMG HCB-Melter Plasma Biggun, into an Low-DMG Rapid-Fire HCB-Melter Plasma Biggun. That is just an Example, but of course I also Plan to add more "Unique" ones too, its just that making the Custom SFX for these Weapons is kinda Tricky. I really need get more into the Particle System of the Game. About the Damage Area of Torpedoes That is Indeed very Tricky... never done that before myself. But I think the only way this would be Possible is to use the Alien Poison. - Make your own PoisonDetonator first, should look like this Code:
<PoisonDetonator name="APD_Nuke"> <time_to_live>60</time_to_live> <!-- How long the Rocket Continues to Exist until the Gods of the Rockets become Evil and Banishes it for not colliding with Somebody in X Seconds --> <damage>300</damage> <!-- Damage, better set this up to standard Torpedo DMG or your desired Nuke damage --> <explosion_distance>5</explosion_distance> <!-- Explosion Distance, how much further they Rocket has to go to the Target until it goes BOOM. I Recommend setting it to low as Possible, or you might hit yourself with an Atomic Missile. (Ouchie!)--> <poisoned_area_radius>100</poisoned_area_radius> <!-- DAMAGE AREA--> <poison_effect_duration>1</poison_effect_duration> <!-- Duration, Set this to 1. --> <rate_of_poisoning>1</rate_of_poisoning> <!-- I don't Exactly know what this does, but I think it has something to do with the Rate of the Poisonings hehe --> </PoisonDetonator> Voila --argh... I Really don't know if this will work, but it should...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 07-06-2015 at 10:03 PM. |
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