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Tips and Hints Different solutions, tips and hints.

 
 
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Old 03-26-2009, 07:35 PM
Vulture Vulture is offline
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I'm pretty happy with it, too zonc. You're right about a second range unit (with respective gear for them) to be more suitable in this setup than dragons but still I have none of those items and no tolerance (UD+Demons around) so bowmen won't go. I prefer dragons for now for their fire damage and their special ability because in Ellinia multitarget fire damage is way better than single target physical. Took out a stack of sprites and 2 small stacks of ancient ents lined up yesterday with a fine 3x 4k fire breath. But of course for demonis and lotd the blackies will decorate a garrison and I'll go as you advise. Also, I was lucky to get another -rest lvlup for timeback so I'm with 20 rage / 3 turn rest for 1-5 creatures which is perfect as can be. Gives me the opportunity to reduce battle length to a max of 5 turns without kiting around too much waiting for next sacc/tb to work. Is there a chance to get it below 3 turns ? Reaper is only lvl 16 atm so there's much to come. 2 turns would be a blast :>

Funny thing is, I found my 2nd and 3rd sacrifice spell yesterday and my 3rd ressurrection (was even a stack of 3 scrolls of it and I felt very bad selling them ^^). I hope I don't pay for this spell luck in my next game ^^

Thanks again everybody for your help, I've learned a lot about helpful synergies through your comments, especially about skellie archs with DA. I usesd to be disappointed about this spell with hunters until I learned more about dmg increase through defense ignore for big stacks of low lvl archers. It increases the dmg by a much higher amount than with high lvl archers with higher attack rating and higher damage ratio (i.e. 2-3 vs 8-12). I'll keep that in mind for when I get the whip and hopefully find the dagger for the Ls and Ss waiting in Kronberg Castle to finally kick some asses :>

Last edited by Vulture; 03-26-2009 at 07:45 PM.
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