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  #71  
Old 06-11-2015, 11:49 PM
Tolwyn Tolwyn is offline
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Posts: 250
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The old beacon course left/right keys shouldn't say "Right" and "Left" because now it a course of RIGHT 025 when you're already heading 060 will actually turn you left.

Just trying to avoid confusion.

Or if someone wants to help me out with understanding why the existing keys actually says LEFT and RIGHT.
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  #72  
Old 06-12-2015, 08:54 AM
BoloG BoloG is offline
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Join Date: Jun 2015
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Default No description text in Object Viewer.

Description text in objest viewer is missing regarding this aircraft:
all Ju-88s
all new P-40s
B-24D

Regards.
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  #73  
Old 06-12-2015, 11:18 AM
BoloG BoloG is offline
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Default Missing description text in objest viewer.

Description text regarding B-24D, all new P40s and all Ju-88s is missing in Objest Viewer.

Regards.
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  #74  
Old 06-12-2015, 08:29 PM
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Treetop64 Treetop64 is offline
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Join Date: Oct 2010
Location: Redwood City, California
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One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.
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  #75  
Old 06-12-2015, 11:06 PM
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RayVad RayVad is offline
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I am running a stock dedicated server and since the 4.13 update i see a lot of entries when firing rockets in the logs.lst:
Quote:
[9:33:05 PM] Stop rocket fire
[9:33:06 PM] Stop rocket fire
[9:33:06 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
Also the dedicated server outputs a lot of java rubbish at once and dumps the logs.lst full of lines like these:
Quote:
[9:38:03 PM] java.lang.NullPointerException
[9:38:03 PM] at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
[9:38:03 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[9:38:03 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[9:38:03 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:38:03 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[9:38:03 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:38:03 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:38:03 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:38:03 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:38:03 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[9:38:03 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:38:03 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[9:38:03 PM] java.lang.NullPointerException
[9:38:03 PM] at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
[9:38:03 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[9:38:03 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[9:38:03 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:38:03 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[9:38:03 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:38:03 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:38:03 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:38:03 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:38:03 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[9:38:03 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:38:03 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[9:38:03 PM] java.lang.NullPointerException
Haven't found out yet when this happens, but the logs.lst file is within minutes 250Mb and the server locksup.
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  #76  
Old 06-13-2015, 03:57 AM
P-38L P-38L is offline
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Location: Medellín, Colombia
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Default I have a little request

Hello Daidalos Team.

First of all let me thank you again for your great 4.13 version. I love it.

My PC has three 32" monitor. In the game is great to fly with all the great view inside and outside the cockpit. I have been using the 4.12 version for long time and enjoying this advantage. But for bombing purposes I cannot enjoy it the way I would like.
Since I have three monitor with a resolution of 5760x1080x32 the view from the bombing aiming is zoomed in too much. The image is centered as it should be, but too big. I took only a screen shot from the first monitor (the one at the left only to show up an example):



As you can see the circle is projected too big on the screen and I cannot see the whole graphics.

Using 4.12 the main menu view was too wide, but with the new 4.13 version this is great because the menu appears at the center and in a perfectly shape (thank you very much for this), now the image is not stretched. I love it.

But in 4.12 in FMB the maps were using the three monitors showing a great view. But unfortunatelly for me, the 4.13 version took away this option and shows only the map using only one monitor. It is possible to fix this?



As you can see on this image the map is using the whole resolution.

What I would like to be fixed:

* FMB maps using the whole resolution again.
* Bombing using only one monitor (the center one, like the main menu in 4.13).
* Full map while flying on screen using the whole resolution againg.

I hope not to cause too much trouble.

Thank you very much
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  #77  
Old 06-13-2015, 06:30 AM
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T}{OR T}{OR is offline
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Location: Zagreb, Croatia
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Quote:
Originally Posted by Treetop64 View Post
One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.
I've noticed that too. Other bombers usually open bomb doors with you, that one doesn't. He does drop them though, but doesn't close them afterwards.

For me it was no. 2 in formation with me leading.

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  #78  
Old 06-13-2015, 07:30 AM
Sita Sita is offline
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Quote:
Originally Posted by RayVad View Post
I am running a stock dedicated server and since the 4.13 update i see a lot of entries when firing rockets in the logs.lst:


Also the dedicated server outputs a lot of java rubbish at once and dumps the logs.lst full of lines like these:


Haven't found out yet when this happens, but the logs.lst file is within minutes 250Mb and the server locksup.


yes ... we already got couple repport with same problem ... we are much concerned by that issue ...

the first applicant for correction
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  #79  
Old 06-13-2015, 07:44 AM
Heathpete Heathpete is offline
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Since I've installed the new version I've found that the in cockpit sound volume drops to almost zero when I turn my head exactly 90 degrees to the right but is fine when facing any other direction. This never happened before.

Fabulous update though and well done to the team.
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  #80  
Old 06-13-2015, 12:41 PM
Marabekm Marabekm is offline
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When flying the Japanese bombers, (B5N2, D3A, and G4M1-11), the speed gauges in the cockpits indicate speed in knots. However when entering this data into the bombsight it enters as km/hr.
Its not really a big deal, as most can use the speed bar to convert it, But if flying on harder settings its kind of an inconvenience. Its been around for a while not just since 4.13.
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