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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Hm, is the ScriptErrors file also completely empty?, and the Last lines are not always the most helpful ones, Would love it when it would be the Full logfile.
Maybe try New Game?, This seems very Strange...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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Tried a new game and no problems flying multiple portals. The GIU on the hurricane is insane. Sadly it handles like a drunk bathtub.
Maybe the crash from my old save has something to do with a quest in my log or some old code from previous versions, dunno. I am going to take a little break because starting over those forced story scripts yet again, I just don't have it in me atm. ![]() Attached is the logfile of my old save. I am flying a silver arrow make two transitions then crash. |
#3
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Yeah, the bigger an Ship in this Game is, the more problems will occur Because of the Retarded pathfinding...
I Would like to say Thank You for your Testing to this Point, thats really nice of you ![]() Sadly, the Logfile really just says Unknown Error, well.. too bad. My I guess would also be that Maybe some old code Caused this. But Still: Thanks for the Testing Lotrek. You will be definitely in the Credits when this Mod comes out in its own Thread sometime and in the Readme file ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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NP. If nothing else, I think I've proven that I am all for the promotion of this game and hope to inspire the further propagation of it's type.
I figure I've given you enough unsolved errors and bugs for you to chew on for the next release. I'm not out for good, get 3.3 out and I'll dive back in ![]() |
#5
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#6
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Well, The Mod has some new Content, besides it also Include the Fleet Mod from Nanaki and Goblin Wizard's Motherships Mod.
But it also Contains stuff from StarRover's Website, Like their Engine Update & GUI Patch. The Mod has the following stuff: -Custom Missions, can be Activated at Maintance Stations -Escorts that can be Bought (Currently Free) -Content from StarRover's Engine Update(Including AI Enahancements) -Includes the GUI Mod by Valv_Id (StarRover) -New Events, these events Work together with the New Missions, especially the Escort ones. (Work in Progress, but Playable) -New Modules. -New Ships! -New Bigships -New Buyable Motherships(at Goblin Wizard's Maintance Stations Mothership Buy Menu) -New Systems -EVE Ships (Currently 2, almost 3 ;-;, Beware: They are Extremely OP and should only be Bought End-Game) -Hyperjumps! (Deactivated on Custom Active Quests) -Customizable System "Kobra". It can be Managed at an Maintance Station. (Experimental, Beware: High Lag when entering the System) -WIP, But Included: Star Wolves 2 Systems. (Its currently impossible to go there, but its still on my ToDo list to add them all, they aren't connected directly but, theres one System which seperates these 2 Universes) -Bugs... -Mod Menu Perk, that the Hero gets in an New Game. Also can be got from the Compatibility Options Menu at an Maintance Station (If playing on an older save-file) -Bank System (A Way to Basically get Income every few Jumps or so) -Increased Max.Ship size of Random Contacts to somewhere around 5 - 9 Future stuffs -AI Agents, which basically are CPU-Players, they will have their Mothership and everything ![]() -Ore Convertings -BEWARE: HIGHLY WIP- (Shoot Asteroids that will drop Ores. These can be Converted to other Stuff that makes even More Money when Sold.) -Basebuilding (In the workings, with Good outcomes until Now) Estimated Release Time: Test Build will be available This or Next Month [Oct-Nov 2015] [Info: The Basebuilding will have an huge impact on what the Player can and will do, many things will be possible when a player has build his Base, he can basically be his own Faction with the capabilities he will have - of course it will take a long time to accomplish all features, but it will be definitely worth it once I get it finished] -Prison Fleets (Escort an Highly valuable Pirate, Corporate, or normal Lawbreaker to an Prison Station, This Event will ONLY occur Local, meaning it will only spawn in when you are in an System where an Prison station is) [Planned Systems: Not yet Planned] -More Systems -More Weapons -More Modules -More Custom Quests -Probably some other Features that didn't got listed on here. oh well. Edit: 0.5.3G Test Build Released Next: 0.6.0B Balance Build
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-03-2015 at 11:26 AM. Reason: Updated List |
#7
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This all sounds like a great addition to SW3, downloading it for testing. Only one info is needed: Is your mod made for SW3 1.11 version, or, 1.12?
I have 1.11 English version, the Russian patch does not work for me.. ![]() |
#8
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Sadly it WAS developed on 1.12 Basis, but you COULD try it with 1.11, there shouldn't be too many issues on this. Try to Backup it before tho.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#9
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