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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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A simple test for AI aircraft proving they have limits when flown with realistic settings:
Get in an aircraft that can dive very fast, over 800km/hr without falling apart, then get some aircraft with a low diving speed piloted by Ace AI on your tail at over 3000 meters altitude, you will be able to dive away from them because they will break off before their aircraft reaches a speed where it will break. Case closed. A lot of guys get shot down in dives by slower aircraft simply because they read situations poorly and are not going as fast as the AI initially. The Ace AI is very good at a lot of things, and one thing that a computer will do better than most humans is managing every aspect of the aircraft better at all times. It also seems to be able to track opponents better than many human virtual pilots. A simple solution for those who are having trouble fighting Ace AI, is to simply not fly against them, switch them to Veteran or some lower setting so they make more mistakes. I was flying a late p47 against a dozen ACE AI yesterday and when I kept it fast none of the AI could keep up with my aircraft, I was able to pull distance on them then turn back and make some head-on shots at them. I also escaped a lot of it by diving away while changing direction. It is tough to do if you are not going really quickly and a Mustang is on your tail, but it takes practice like anything else. On a hot map you can blow the engines of some aircraft by using full power in a fairly short amount of time, this was a recent modification to IL2 and it shows that they could certainly go further in that direction and make the engines react even more quickly when they are abused. I am sure it would not be popular with "gamers", but if you look on Hyperlobby the general population there has no problem disabling any Realistic settings that spoil their fun, so the development team should not worry about giving flight simmers historical accuracy. Have the Modders taken any time to make IL2 more of a flight sim while they were busy turning it into a cliched Hollywood action movie? No....... |
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#2
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AI is more convincing to me than ever before, but it could IMHO still use some improvement. |
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#3
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It could be better but I don't want people to think that it hasn't improved since the earlier days. I think they can't see through clouds anymore either but I'm not 100% if that was actually implemented or not.
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#4
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You can lose Ace AI by going through clouds, how could anyone who flies this sim with any frequency not know that???
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#5
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Find my missions and much more at Mission4Today.com |
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#6
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But it still needs a little improvment IMHO. Especially the task overload a rookie in his first few combat actions would typically experience, despite all training - and not all oft them did recieve as thourogh a preparation as early war German/Japanese or mid-late war British/American pilots did. |
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#7
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#8
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good tactic which works in multiplayer at least, would be to make a diving attack from above and behind.
Dive below the AI, and shoot him when you start zoom climbing, and then continue zooming up. Adolf Galland used that tactic quite often in Battle of Britain. |
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#9
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Well overall I think such AI as it is now, is way much fun then before.
Before they were just speed junkies with bad accuracy, firing their guns allways off (unless a veteran or ace). Even old campaigns are now way much intensive then before, and when I complete the hardest missions, I feel like I'm happy to be alive - just like reading Clostermann's or other reall ww2 pilots books. Feels intensive.
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#10
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Have tried it and it works sometimes, but not as often as I'd think a seemingly unsuspecting enemy would be shot down. I in the position of the aatacked would either not see my enemy coming until too late or if I would, then I'd react early - because else I'd risk getting my timing to the break wrong. |
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