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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Yeah I figured some of the Question Marks out.
About the Screenies: { Image = 1 } { Image = 2 } { Image = 3 } { Image = 4 } { Image = 5 } { Image = 6 } { Image = 7 } { Image = 8 } { Image = 9 } { Image = 10 } If anybody wants to have the Finished Ships here they are: https://mega.co.nz/#!s1JwhLpJ!8lTW8H...utbKu9G3yB0lvo IMD's + Textures. Currently there are only 2 finished Ships: Hurricane and Abaddon. Carcasses.xml Content: Abaddon Code:
<BigShip name="EVE_Abaddon"> <short_name>Abaddon</short_name> <hint>Abaddon</hint> <short_desc>Placeholder</short_desc> <long_desc>Placeholder</long_desc> <mesh_name>eve_abaddon</mesh_name> <flat_image>Lion_Cruiser_MK1</flat_image> <hit_points>500000</hit_points> <mass>280000</mass> <disable_trade>false</disable_trade> <cost>1500000</cost> <technology/> <EPR>50</EPR> <explosion_script>Bomb</explosion_script> <work_sound/> <silence/> <max_energy>80000</max_energy> <energy_restore>20</energy_restore> <max_speed>13.5</max_speed> <maneurability>9</maneurability> <steering_power>35100</steering_power> <sensor_resolution>0.42</sensor_resolution> <sensor_length>450</sensor_length> <threat>85</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>6</systems> <turrets>51</turrets> <gk_guns>2</gk_guns> <gk_turrets>14</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name> <cargoCapacity>6500</cargoCapacity> <BigShipHangar> <hangar_count>8</hangar_count> <max_hangar_count>8</max_hangar_count> </BigShipHangar> </BigShip> Code:
<BigShip name="EVE_Hurricane"> <short_name>Hurricane</short_name> <hint>Hurricane</hint> <short_desc>Placeholder</short_desc> <long_desc>Placeholder</long_desc> <mesh_name>eve_hurricane</mesh_name> <flat_image>Lion_Cruiser_MK1</flat_image> <hit_points>1000000</hit_points> <mass>320000</mass> <disable_trade>false</disable_trade> <cost>1500000</cost> <technology/> <EPR>50</EPR> <explosion_script>Bomb</explosion_script> <work_sound/> <silence/> <max_energy>150000</max_energy> <energy_restore>40</energy_restore> <max_speed>16.5</max_speed> <maneurability>15</maneurability> <steering_power>46100</steering_power> <sensor_resolution>0.43</sensor_resolution> <sensor_length>500</sensor_length> <threat>95</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>10</big_guns> <small_guns>0</small_guns> <rockets>4</rockets> <systems>6</systems> <turrets>135</turrets> <gk_guns>2</gk_guns> <gk_turrets>24</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name> <cargoCapacity>6500</cargoCapacity> <BigShipHangar> <hangar_count>8</hangar_count> <max_hangar_count>8</max_hangar_count> </BigShipHangar> </BigShip> ![]() *Note: No GUI Slots because: How do I fit more than 100 turrets in one small part of the Screen?, Just double click Turrets and they will fit. you need to think of an way to remove the turrets afterwards tho >.> -- Are there currently any other Projects running other than Retrospection?, I've allready found valv's "Engine Patch" & GUI Patch, But are there other things, of which maybe I have no clue of ![]() -- I Would like to Help them out by Beta Testing, but I fear there would be some communication Problems <.< BTW: I just asked about Retrospection v6 because I saw this Comment in some Script File of the "Engine-Update" from valv "--/* library function: math, table, string, os, debig, ... --************************************************** ******* --* version: 2014-10-19 --* author: StarRover Team, valv [valv@valv.od.ua] --************************************************** ******* --*/ StarWolves2."Retrospection" v6.0" Amazing stuff what they are Doing, whole Script Libraries and everything... I Hope they keep the good work up. ... I Wonder if they finish Retrospection, will they Make another Mod for SW2, or Jump to SW3?, hmm. Oh dear, I'd like to not write such long-text blocks but... thats me heh. - One More thing I want to ask you: Do you maybe know how add Perks that executes a Function?, I Tried using SummonKFNI, and tried to get both of these to Work: File: Game\specials.xml Code:
<!-- Save Location --> <SummonKFNI> <prerequisites> <AtLeast> <specialActionType>SummonKFNI</specialActionType> <specialActionLevel>0</specialActionLevel> </AtLeast> </prerequisites> <internal_name>StarJump_Save_Perk</internal_name> <name>Star-Jump(R) Save Location Device</name> <description>Save your Current Location!</description> <icon>SpecSummonKfni3</icon> <level>1</level> <charges>99</charges> <rechargeTime>6</rechargeTime> <auraFX>hack</auraFX> <upgrade_cost>0</upgrade_cost> <summonKfniFunction>StarJump_SaveCurrentLocation</summonKfniFunction> </SummonKFNI> <!-- Jump to Saved Location --> <SummonKFNI> <prerequisites> <AtLeast> <specialActionType>SummonKFNI</specialActionType> <specialActionLevel>0</specialActionLevel> </AtLeast> </prerequisites> <internal_name>StarJump_Load_Perk</internal_name> <name>Star-Jump(R) Jump to Saved Location Device</name> <description>Jump to your Saved Location!</description> <icon>SpecSummonKfni3</icon> <level>1</level> <charges>99</charges> <rechargeTime>6</rechargeTime> <auraFX>hack</auraFX> <upgrade_cost>0</upgrade_cost> <summonKfniFunction>StarJump_To_SavedLocation</summonKfniFunction> </SummonKFNI>
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 01-21-2015 at 06:40 PM. |
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