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#1
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I am aware of Bee's excellent map. --- I even get a mention in the credits
![]() What Bee has done provides a good visual mod but loses the stock game functionality of road and rail, like auto placement when map building and auto tracking of the route by vehicles when mission building. What may be needed is similar to what is in Clod, in that road and rail appear to be defined by freeform splines which then control the placement of road/rail plates and also control the vehicle movement, but that would require some serious coding input. Last edited by Asheshouse; 01-02-2015 at 08:36 AM. |
#2
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After doing much searching, and not understanding the inherent limitation of placing height of objects until finding this post at SAS.
Yes, this would be greatly appreciated to have the option to place height for all objects, as case in point, On the MTO map, at a certain desert castle, it would be really nice to mount small AA artillery on top of the castle wall towers. Would also make it possible to build ship yards as proper (ships in dry dock). Maybe something Daidalos Team could/would look into? For reference; Quote:
Quote:
FMB Tutorial 06 - Advanced Objects Tips
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#3
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All water in 1946 and earlier versions of IL*2 is at sea level. I don't know why that was originally chosen, but it makes a lot of things/dificult or impossible that might otherwise be possible or even easy.
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#4
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Many older games with 3D maps have this limitation (e.g. the Total War series).
The 3D shape of the landscape is generated from a greyscale elevation map, where zero elevation (the darkest black) is defined as water, while the rest of pixels are used to define terrain elevations. This way, you can create pretty realistic flatland landscapes with lakes and canals, and pretty realistic hilly landscapes without rivers, but it's impossible to create a realistic river valley where the water comes down to sea level. There must be some workarounds. I've seen mountain lakes (water on a non-zero elevation level) on some modded maps, but generally it seems to be a game engine limitation that all water is always 'flat' and on the same elevation level. |
#5
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That should not be a problem, raise the terrain a bit and you dont need to terrible working bridges!
About mountain lakes .. and rivers .. I can life without them .. but those bridges ... arrrggg ![]() |
#6
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Is there any possibility of 1941-2 yak or il2 on skis for 414 or beyond? Or a I-16 24 on skis?
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#7
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It looks like IL-2s were trialed with skis so it could be a thing. I don't think the I-16 Type 24 was ever fitted with skis but my information could be incorrect on that. The skis were largely a detriment to performance and outweighed any advantage they had in airfield operations. Sounds like they ditched them pretty soon after they were introduced. The ones we have in game are fascinating to fly given how poorly the aircraft that have them fitted suffer.
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#8
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An odd choice if you think about it, because very few (none?) of the original IL2 maps featured areas which were at sea level.
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#9
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Hey TD!
Happy New Year for you guys (never too late)! Thank you very much for the update. It's good to hear from you, and that old lady is receiving all the care she deserves. More than ever excited with 4.13, and with the promising new content. batistadk |
#10
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Hi TD,
Good to hear from you guys. It all sounds great! Thanks for the update. Cloyd |
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