Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 12-20-2014, 04:35 PM
Vendigo's Avatar
Vendigo Vendigo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 29
Default

Quote:
Originally Posted by Tolwyn View Post
I don't agree with this.

You have to get your plane back to base so the "guncam footage" can proved you killed something.
This is completely irrelevant.
First, what "guncam footage" was ever used by a Zero or an I-16?
Second, in the game you still get a score if you ditch your plane in sea and your guncamera drowns.
Third, I just rammed a B-29 and I had my wingman as a witness but I didn't get a kill because my plane crashed before B-29 did.
So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed.
Reply With Quote
  #2  
Old 12-20-2014, 10:07 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

In Il-2, the problem is that the kill is credited to the plane and not to the pilot. If the attacking plane crashes before the attacked plane does so, then the kill is lost for the surviving pilot who in RL could still claim that kill.
Reply With Quote
  #3  
Old 12-22-2014, 05:31 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Vendigo View Post
This is completely irrelevant. First, what "guncam footage" was ever used by a Zero or an I-16?
Agreed. Different nations used different standards for kill claiming, and for nations where kill claims were hard to verify, it could take years, or even decades, to get confirmation for a kill.

In some ways, as frustrating as it is, the current kill scoring system is incredibly generous since it usually counts planes that crash as a result of damage that isn't immediately fatal. Realistically, those kills would only count as "probable kill" or "damaged" claims.

Quote:
Originally Posted by Vendigo View Post
So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed.
Yep. I've pointed out one simple way to fix this problem. Other folks have also made good suggestions. It seems like a simple programming fix, so no reason to to do it.

* Assign kills to the pilot, not the plane.
* Assign kills as soon as a plane catches fire, break up, has a pilot & co-pilot kill result, or when the AI prompts the crew to bail out.
* Instantly assign kills when a plane ditches or force lands (i.e., anything but a wheels down landing at an airfield).
Reply With Quote
  #4  
Old 12-22-2014, 11:20 AM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

the same on FW and tempest models

Last edited by shelby; 12-22-2014 at 11:32 AM.
Reply With Quote
  #5  
Old 12-22-2014, 09:59 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by shelby View Post
the same on FW and tempest models
You mean the asymetrical retraction of the landing gear? Probably intentional and historically correct. Don't know for Hurri+Tempest, but for Fw I'm 95% sure, and AFAIR also Zero and Bf109.

Yes, seems to be so:
Reply With Quote
  #6  
Old 12-22-2014, 11:18 PM
stovak stovak is offline
Approved Member
 
Join Date: Jun 2010
Posts: 60
Default

Quote:
Originally Posted by majorfailure View Post
You mean the asymetrical retraction of the landing gear?
No, he's talking about the clipping. Part of the gear (actuator) pokes through the wings briefly during the up/down animation.
Reply With Quote
  #7  
Old 12-23-2014, 03:26 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

The bug it is outside of the cockpit in the wings










Quote:
Originally Posted by stovak View Post
No, he's talking about the clipping. Part of the gear (actuator) pokes through the wings briefly during the up/down animation.
That's right
Reply With Quote
  #8  
Old 12-24-2014, 04:20 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

There's quite a few aircraft with those clipping issues with the landing gear.

Also the see through wings at wind angles is an age old problem. When asked about it years ago, Oleg said it wasn't an easily solvable issue. Something to do with the graphics engine. It's not aircraft specific although its certainly worse or more visible on some than others.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #9  
Old 01-26-2015, 04:54 PM
_352FG_PZ_X _352FG_PZ_X is offline
Approved Member
 
Join Date: Oct 2014
Location: Indiana
Posts: 2
Default Problem with P-51 CG

There is a problem with the fuel loading on the Mustang. This I believe effects the CG and causes bad handling. In practice the 85 gal tank behind the pilot was used first, if it was loaded at all. Only on long missions was it used, then pilots switched to it after take off, to burn it down before switching to drops if used. In this game fuel is loaded into rear tank first and the handling shows it as it would in real life. This should be changed to make this airplane handle like it would if properly loaded.
This is my first post since this game came out.
Bill. ( 352FG_PZ_X)
Reply With Quote
  #10  
Old 01-26-2015, 05:58 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by _352FG_PZ_X View Post
There is a problem with the fuel loading on the Mustang. This I believe effects the CG and causes bad handling. In practice the 85 gal tank behind the pilot was used first, if it was loaded at all. Only on long missions was it used, then pilots switched to it after take off, to burn it down before switching to drops if used. In this game fuel is loaded into rear tank first and the handling shows it as it would in real life. This should be changed to make this airplane handle like it would if properly loaded.
This is my first post since this game came out.
Bill. ( 352FG_PZ_X)
IL2 is AFAIK incapable of shifting CoG. And as this was asked for before at least n-times and has not been changed since, I would assume its not easily fixable.

That aside, Mustang handles quite okay when not selecting full fuel load and has still enough left to stay in the fight for quite some time. And then it behaves okay, and boy it is fast. If it only were armed with Hispanos...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.