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#1
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First, what "guncam footage" was ever used by a Zero or an I-16? Second, in the game you still get a score if you ditch your plane in sea and your guncamera drowns. Third, I just rammed a B-29 and I had my wingman as a witness but I didn't get a kill because my plane crashed before B-29 did. So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed. |
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#2
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In Il-2, the problem is that the kill is credited to the plane and not to the pilot. If the attacking plane crashes before the attacked plane does so, then the kill is lost for the surviving pilot who in RL could still claim that kill.
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#3
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In some ways, as frustrating as it is, the current kill scoring system is incredibly generous since it usually counts planes that crash as a result of damage that isn't immediately fatal. Realistically, those kills would only count as "probable kill" or "damaged" claims. Quote:
* Assign kills to the pilot, not the plane. * Assign kills as soon as a plane catches fire, break up, has a pilot & co-pilot kill result, or when the AI prompts the crew to bail out. * Instantly assign kills when a plane ditches or force lands (i.e., anything but a wheels down landing at an airfield). |
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#4
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the same on FW and tempest models
Last edited by shelby; 12-22-2014 at 11:32 AM. |
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#5
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#6
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No, he's talking about the clipping. Part of the gear (actuator) pokes through the wings briefly during the up/down animation.
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#7
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The bug it is outside of the cockpit in the wings
![]() ![]() ![]() ![]() That's right |
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#8
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There's quite a few aircraft with those clipping issues with the landing gear.
Also the see through wings at wind angles is an age old problem. When asked about it years ago, Oleg said it wasn't an easily solvable issue. Something to do with the graphics engine. It's not aircraft specific although its certainly worse or more visible on some than others.
__________________
Find my missions and much more at Mission4Today.com |
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#9
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There is a problem with the fuel loading on the Mustang. This I believe effects the CG and causes bad handling. In practice the 85 gal tank behind the pilot was used first, if it was loaded at all. Only on long missions was it used, then pilots switched to it after take off, to burn it down before switching to drops if used. In this game fuel is loaded into rear tank first and the handling shows it as it would in real life. This should be changed to make this airplane handle like it would if properly loaded.
This is my first post since this game came out. Bill. ( 352FG_PZ_X) |
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#10
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That aside, Mustang handles quite okay when not selecting full fuel load and has still enough left to stay in the fight for quite some time. And then it behaves okay, and boy it is fast. If it only were armed with Hispanos... |
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