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  #1  
Old 12-21-2014, 09:06 AM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by shelby View Post
Missing mirror in the mc200 series cockpit

Here is a bug in hurricane models when you gear up or down the wheels
What, specifically, is the bug you're mentioning...?
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  #2  
Old 12-21-2014, 10:15 AM
shelby shelby is offline
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Quote:
Originally Posted by Treetop64 View Post
What, specifically, is the bug you're mentioning...?
I hope to see it better from this screenshots



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  #3  
Old 12-20-2014, 03:35 PM
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Vendigo Vendigo is offline
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Originally Posted by Tolwyn View Post
I don't agree with this.

You have to get your plane back to base so the "guncam footage" can proved you killed something.
This is completely irrelevant.
First, what "guncam footage" was ever used by a Zero or an I-16?
Second, in the game you still get a score if you ditch your plane in sea and your guncamera drowns.
Third, I just rammed a B-29 and I had my wingman as a witness but I didn't get a kill because my plane crashed before B-29 did.
So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed.
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  #4  
Old 12-20-2014, 09:07 PM
sniperton sniperton is offline
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In Il-2, the problem is that the kill is credited to the plane and not to the pilot. If the attacking plane crashes before the attacked plane does so, then the kill is lost for the surviving pilot who in RL could still claim that kill.
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  #5  
Old 12-22-2014, 04:31 AM
Pursuivant Pursuivant is offline
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Originally Posted by Vendigo View Post
This is completely irrelevant. First, what "guncam footage" was ever used by a Zero or an I-16?
Agreed. Different nations used different standards for kill claiming, and for nations where kill claims were hard to verify, it could take years, or even decades, to get confirmation for a kill.

In some ways, as frustrating as it is, the current kill scoring system is incredibly generous since it usually counts planes that crash as a result of damage that isn't immediately fatal. Realistically, those kills would only count as "probable kill" or "damaged" claims.

Quote:
Originally Posted by Vendigo View Post
So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed.
Yep. I've pointed out one simple way to fix this problem. Other folks have also made good suggestions. It seems like a simple programming fix, so no reason to to do it.

* Assign kills to the pilot, not the plane.
* Assign kills as soon as a plane catches fire, break up, has a pilot & co-pilot kill result, or when the AI prompts the crew to bail out.
* Instantly assign kills when a plane ditches or force lands (i.e., anything but a wheels down landing at an airfield).
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  #6  
Old 12-22-2014, 10:20 AM
shelby shelby is offline
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the same on FW and tempest models

Last edited by shelby; 12-22-2014 at 10:32 AM.
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  #7  
Old 12-22-2014, 08:59 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by shelby View Post
the same on FW and tempest models
You mean the asymetrical retraction of the landing gear? Probably intentional and historically correct. Don't know for Hurri+Tempest, but for Fw I'm 95% sure, and AFAIR also Zero and Bf109.

Yes, seems to be so:
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  #8  
Old 01-19-2015, 06:07 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by shelby View Post
the same on FW and tempest models
Also, with one or two other aircraft (don't remember which), part of the main wheel clips through the upper surface of the wing after the gear is fully retracted.

Didn't know that about the Hurri's and FW's gear mechanism, though...
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  #9  
Old 10-14-2014, 06:33 PM
Tolwyn Tolwyn is offline
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Default Taxi to Takeoff Still not working Consistently

Althought I like this feature, it still is plagued with too many inconsistencies.

Taxi to Takeoff works for any OnlyAI flight;
Taxi to Takeoff in SP mode is great for humans if you use the overhead "guide" graphic (otherwise, it's not really needed).

But for OnlyAI flights, in SP or COOP, the delay tag is INCONSISTENT!

Below, I have a flight where Plane1 starts tagged to a stationary plane. This flight is AI only.



[r0100_Way]
TAKEOFF_005 172819.92 133867.21 0 0 &0
TRIGGERS 0 0 5 0
TAKEOFF_005 172763.92 133838.48 0 0 &0
TRIGGERS 0 2 5 0
TAKEOFF_005 172678.29 133898.70 0 0 &0
TRIGGERS 0 2 5 0


Nine times out of ten, this flight will NOT delay 2 minutes at waypoints 2 and 3. Or, they will delay at the WRONG waypoint.

What gives with this feature and can we have a more definitive instruction set than what came with the readme? As it's too ambiguous or the feature is broken... ?
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