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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Great post, Impy!
Without comparing notes it is hard to tell for certain, but for the most part, it sounds like your strategies were similar to mine. I didn't use any of the cheat methods to look ahead, but I did mention that I ended up going back to my Atrixus save when I first got to the shelter as I realized that I should try harder to complete the Demon child quest, focus my skill tree on improving Trap since it was pivotal to dealing damage early for Demoness with the limited troop availability, and I also wanted to defeat that big spider stack in the Catacombs. I think you could probably do the big Catacombs spider stack if you wanted, but as you said, it is not important at this stage of the game (except for having a little more experience - and maybe bragging rights ![]() Quote:
It is interesting that they changed it from all 3 to just 1 of the Whitehill fights as your stack was weaker than my final stack (although I'm guessing you were level 5 when you fought them and I was level 6 with 3 more Imps / Scoffer Imps for the 2nd and 3rd Whitehill stacks). Using your stack as the baseline, here are the relative strengths of the stacks I faced compared to yours (this is based on stack leadership): Stack 1: 70.0% Stack 2: 81.5% Stack 3: 111% So I wonder if this is just variability or a change to make them tougher since you only had to defeat 1 of them. Of course, leadership is not the only gauge for how hard a stack is, but you'll note that when comparing all the stacks, they all have 3 shooters and 2 melee troops, and the Inquisitors tend to use their res ability on turn 1 so they are not as big of a problem as Bowmen or the Priests of Light (at least on round 1 anyway). At any rate, I think between your and my posts people now should see what the difference in variability is and how possible no loss is comparing against these stacks. I really think that once you get the strategy down that you can handle quite a bit of variability in stack size with these troops because they all have essentially the same structure of troop types. It is just as easy for your Demoness to swap a stack of 40 Swordsmen or 28. As long as these concepts sink in, no lossing these stacks shouldn't be a problem if you're persistent. ![]() /C\/C\ |
#2
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Keep this going guys. I think that we are close to finding a good formula (spells + units) for a no-loss for a Vampire. It mustn't be too overpowered, yet it must still be a challenge. It is quite all right if it is a mod in my opinion, like an edited save. If someone did it, other can do it too. And then we can move on to the Orc.
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