![]() |
|
|||||||
| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Well i was telling you earlier about shops around castle on Inselburg.
Shield of Rage gets rid of post damage effects, it's second best talent in might talent tree in my opinion. I would love to be wrong about vampire start but i tried many start/spell combinations and there is couple things that are unavoidable. For example there is not a single unit that can survive ranged attack from elfs in elf guardian of light stack. So only luck with diversion could possibly prevent that to happen in first round. Fights against spiders/snakes in catacombs are very hard as well if stack has thorn hunters they always attack skele archers so you have to bench them and they are only source of reliable damage. Maybe I'm missing something obvious, but even with magicbook cheat only way to some battles was phoenix - not even level 1 could cut it, had to be level 2. Currently I'm on portland already and having lots of fun, with huge spell selection from the beginning it's really refreshing. Only restriction i put on myself is that spells from scrolls are not allowed. |
|
#2
|
|||
|
|||
|
You did, but I did not realize what you meant - I thought you mean all the inns and bullshit. Keep in mind that I am playing the game for the first time
Then again, I feel in a profoundly commanding position now. Battles fly by, and all I need to worry about is to avoid losing a single knight or demonologist. It is also absolutely ridiculous how much attention the AI pays to stuff like totems and volcanoes. With an Archie and/or a Shaman, you can keep at least 1 enemy troop occupied at the same time. Shamans shine in KBDS, mark my words. You can use them for so many tasks, it is absolutely ridiculous. I have never liked a unit so much since the Paladins in KBAP. Shamans plant totems, heal your level 5s, act as mop up for any troop that shows up close to your rangers. Also, I have grown to like the Wizards. In Battle Trance, they can halve enemies like nobody else, provided their leadership is higher. My current setup consists of Archies, Demonologists/Dragon Riders/Wizards, Dark Knights (give an extra attack to a Battle Tranced Wizard is OP), Dark Paladins and Shamans/Wizards. It takes a bit of babysitting to keep the low-hp troops safe, but they sure hit like a ten ton truck. Teleport is a great spell to have along this squad too, as you can put a Knight right up the ........ of the enemy and have them execute their circle-swing attack for HUGE damage. And then port them back for ress and recuperation. So satisfying... haven't felt so good since KBAP.
__________________
|
|
#3
|
|||
|
|||
|
You captured the feel of this game, it just feels good, and i might be wrong but some of the stacks at the end seemed to be generated lvl up according to your lvl, which is great. I finished at lvl 72 i think and some stacks were still shown as strong, with huge numbers in them, which was delicious with my half.
|
|
#4
|
|||
|
|||
|
I just feel that impossible can rock the no-loss game, as it has been since KBAP. It is an exhilarating experience. Every battle counts. Paying attention counts. Knowing your stack size counts. Knowing what you can do vs various lineups counts.
I feel kinda reborn
__________________
|
|
#5
|
|||
|
|||
|
Quote:
From many restarts, Clarissa will give you a LVL 2 scroll, like Magic Shackles from time to time, so I guess getting Phantom from her is "theoretically" possible...... Last edited by travelingoz; 08-28-2014 at 04:12 PM. |
|
#6
|
|||
|
|||
|
Farthest i've gotten without cheat was beating black gate guardian using level 2 trap, trapper medal, and diversions level 1.Also with that setup it's possible to beat dwarf guardian of light as he has no ranged units.
Those eggs only give red spiders, and cave spiders, tried alternating them and simply nothing else comes out. I've tried searching steam forums, and didn't see anything about impossible no-loss. Only impossible with loses, and abusing uncontrollable stack of spiders. If someone managed to do it, definitely didn't brag about it. I restarted game many times, and best spell i saw was trap. Even if you get phantom it's too weak early on. Last edited by zjazd18; 08-28-2014 at 04:20 PM. |
|
#7
|
|||
|
|||
|
If you could get snow storm and trap....... it may be possible to create a "choke point". But as you say, how do you deal with the ranged troops when all your army has such low HP........
Perhaps a 'fair' mod would be allowing your vamp to start with 2 necromancers. Problem being, you would still have to be lucky enough with runes to get Chaos LVL 2 AND Distortion LVL 1...........I have also got Magic Spring" from Clarissa, but your army doesn't have any 'meat shields" or summons so that's useless too........ sighImpy! Where are you?????????????? Last edited by travelingoz; 08-28-2014 at 04:41 PM. |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
That would be awesome, but is it hard to mod something like that? As Matt proved, giving phoenix spell at start is pretty easy to do so i would go with that approach if i were to start over.
|
|
#10
|
|||
|
|||
|
The starting army is 2 lines above the starting spell list in HERO.TXT. Note that you can change your starting Leadership and give yourself a Bone Dragon! You can give yourself more runes, gold, etc. - they are all there under the heading for the hero type you wish to change.
Note that the unit names for your army must match their ATOM - look in SPECIAL_PARAM.TXT and you'll see a bonus for "sp_lead_all" that is close to the top of the file. All the official ATOM names are listed there and you can put whatever you want in HERO.TXT - you can even expand it all the way out to 7 units (from 3) if you'd like, just make sure you terminate it properly (i.e. no | is needed at the end, just the unit name, "|", and number). Once again, a misspelling here or improperly specified army list will crash the game when starting anew so just be careful and make backups of everything. By the way, it'd be nice to use the Demoness as a template and devise a fair starting army for the other classes if they are underpowered or don't get any good units from their starting location. I have not played the other classes, so I don't know what you can get... So who's equivalent to 2 Demonesses and 1 Demon for Orc / Vampire? Maybe you can even toss in 5 Cerberi for comparison between armies you should have by the time you get to the Catacombs with all 3 classes. /C\/C\ |
![]() |
|
|