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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-23-2014, 03:09 AM
MattCaspermeyer MattCaspermeyer is offline
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Originally Posted by DGDobrev View Post
Matt, the platforms are indeed broken at first, they open up after you visit Atrixus the second time after you free the Spirit (you can get there through the Portland catacombs in the graveyard). I recall seeing 2: one leads to the demonologist guy (wasn't a girl, my bad), and the other to the demon traitor you need to eventually kill.
You know, I guess I got so caught up in doing the quests from Portland and onward to check back in the Catacombs to see when they'd open up the passages back to Atrixus, Portland, and Tristem and I could have gone back via the Portland portal as you mentioned.

You know what's funny, is that I actually went through that portal back to the Catacombs through the Portland portal, but must not have thought to check to see if the travel restrictions had been lifted!

So I guess I kind of forgot about checking, but that means that with Blackie you should be able to kite around Tristem and Atrixus and get a lot of goodies to aid in your Portland and beyond efforts.

Verdelet's units would have made Portland so much easier! Oh well, I guess I did it the hard way!

I'm not sure if you can kite around the units guarding the Troll / Ogre shop in Tristem, but if you could get to that shop, you'd get those units pretty early as well. The Shaman by the shore sells the new units (I think they are called Orc Shamans or something like that). They have Empathy, which is a really important spell for deflecting damage to another unit (and like I mentioned before, you can pick an enemy troop).

I guess, though, that none of this helps with the Shelter and Whitehill battles, but it is still great to know!

/C\/C\
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Old 08-23-2014, 08:45 AM
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Zhuangzi Zhuangzi is offline
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53 fights done now, Monteville is about 50% complete. The chokepoint for me now is that Black Dragon on Portland. I know I will have to kill it soon but with no resurrecting troops other than the Demonologist, I don't think it can be done without a level 5 unit.
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Old 08-23-2014, 09:25 AM
zjazd18 zjazd18 is offline
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I've attached pictures of the 3 Whitehill stacks (in the order I defeated them) so you can get a feel for what I was up against compared to what you may have faced.
Ah i see, 4 traps, but still that last stack looks vicious.

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Originally Posted by Zhuangzi View Post
53 fights done now, Monteville is about 50% complete. The chokepoint for me now is that Black Dragon on Portland. I know I will have to kill it soon but with no resurrecting troops other than the Demonologist, I don't think it can be done without a level 5 unit.
You can skip this fight for later. At Monteville in one of the castles guy gives 2 or 3 wanderer scrolls for free. Call of colosus or dragon of chaos will defeat that fight easily. Also you can abuse trap but it's kinda lame memorizing where dragon will land.

My update is as follows mage/vampire cannot do no-loss impossible start, there isn't enough beef or damage to do guardians of light.
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Old 08-23-2014, 10:40 AM
DGDobrev DGDobrev is offline
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90 fights in, same lineup: 2 Greens, 2 Reds, Demonologists, Shamans, Demons. If I had a 3rd Ranged unit, I would use it: the demons are pretty much a mop up squad for anything that gets close to my rangers. At Inselburg now, fighting anything I see.

Game has sure opened up. I like where it is going.

Zhu, the Black dragon in Portland is easy if you leveled up your companion's Orc Sword basic skill well enough. If you have, just gulp a rage potion and unleash. Necromancers might help, as they drop the Black dragon's HP down to 800 with PLAGUE, making it possible for Blackie (or in my case Doncho, cause I wanted my lil dragon who gave me the signature back) to drop it down in a hit.

If everything's ok, this battle can be over on round 1.
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Old 08-23-2014, 11:11 AM
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Zhuangzi Zhuangzi is offline
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Originally Posted by DGDobrev View Post
90 fights in, same lineup: 2 Greens, 2 Reds, Demonologists, Shamans, Demons. If I had a 3rd Ranged unit, I would use it: the demons are pretty much a mop up squad for anything that gets close to my rangers. At Inselburg now, fighting anything I see.

Game has sure opened up. I like where it is going.

Zhu, the Black dragon in Portland is easy if you leveled up your companion's Orc Sword basic skill well enough. If you have, just gulp a rage potion and unleash. Necromancers might help, as they drop the Black dragon's HP down to 800 with PLAGUE, making it possible for Blackie (or in my case Doncho, cause I wanted my lil dragon who gave me the signature back) to drop it down in a hit.

If everything's ok, this battle can be over on round 1.
I've gone a different way so far: Carrius Marrius or whatever his name is in Monteville gave me a Call of Colossus scroll for completing a quest (not fighting this other woman?), so I waited until I was up to 3000 leadership and bang, 2 Archdemons. Man, those guys are seriously overpowered. I killed the dragon with an Archdemon only army but the bigger battle by far was the King of Portland. I had the rest of my team (Demons, Demonologists, Necromancers, Cerebuses) but the issue was the two stacks of Priest of Light and one puny archer stack! I had a lot of trouble with this (level 11 I think) but eventually I figured it out. One stack gets converted by the statue rage skill, one gets the Fear, and the third gets pounded with everything else. Fight took 16 turns but by the end the map was full of Demons and Ghosts etc.

I'm ready to say this: this is the best fun I've had with King's Bounty since Armored Princess, and that was back in 2009 or so!
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Old 08-23-2014, 11:55 AM
DGDobrev DGDobrev is offline
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Aaaaaaah, I so wanted that Call of Collosus scroll!!! And I never got it, maybe cause I traded my 3xRes scrolls for the dark variation of it. Worst thing is, I have never ever gotten to using it. Bummer.

I haven't beaten the king of Portland yet, but I am in no no hurry. He is slim pickings with this squad, mainly because of the new teleport spell. I love it. NO more island to island sailing!!!

Hit level 17. Maxed Learning (+30% XP) and max Order Magic for Level 3 dark Ress. I still have tons of runes to decide what I wanna do. The Lord perk sound really nice, and it costs a shitton of stuff. We will see.

Good times

(Good times translation: Lots of fun = Impy, get the freaking game, get playing and start concocting challenges!!!)

Steam name is DG Dobrev, btw. Invite me, everyone's welcome.
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Old 08-23-2014, 09:55 PM
MattCaspermeyer MattCaspermeyer is offline
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Lightbulb Demoness early now loss strategies

@Lordwiki PM'd me asking how I defeated the knight that stole the Demon baby.

I thought I'd post here how I did it so that everyone struggling with this battle can benefit.

I've attached our starting armies so that you can see what I was up against and compare it to your situation.

This was a tough fight!

As you can see I only had 5 Scoffer Imps, 2 Blood Priestess, 1 Demon, 2 Demonesses, and 9 Imps vs 12 Guardsmen, 73 Peasants, 18 Bowmen, 72 Peasants, and 145 Peasants. I only had 15 Mana and Fire Arrow for my spell and so I cast it 3 times (once each turn) and that was it for that. I was level 2 and had Power of Spirit and Diversion at Level 1 in the Paladin skill tree for 1 trap.

The key for me, was to prevent the Bowmen from using their Cold Arrow attack because once they do you won't be able to do no loss.

You can use the Imps and Scoffer Imps to work on whittling down the Peasant stacks with their Fireball.

The Demonesses need to move one hex forward to protect your Imps as well as block the Bowmen from escaping and then swap the Demon troop with the Bowmen. The Blood Priestesses also need to move one hex forward for the same reason and then you can use their Bleeding skill on a stack of your choosing. One note about effects like Bleeding: it does more damage the more units there are in an enemy stack. Keep that in mind for selecting a stack to use it on.

You can use the Demon's Run ability to run away from the big stacks, you can use their Bloody Pentagram to increase the morale of your troops, and summon a stack that is going to be used to keep those units away from your troops. Use them to take advantage of that one trap on the battlefield as well.

With this in mind, you should have no trouble whittling down the Bowmen until your Demonesses can Charm them. You should then be able to use the Bowmen's Cold and Fire Arrow abilities on the enemy while marching the Bowmen forward so that they can be used as a meat shield to protect your Imps and female warriors if needed.

Depending on how long you can keep your summoned troop alive, use them to be the first attack and let your Demons attack without the troop being able to retaliate. This will make those stacks more manageable. Your Demons are going to have to absorb a lot of damage in the end, but try to do this until your summoned troop is killed.

Don't forget about the Scoffer Imps' Sneer ability - it can be instrumental with protecting your Demon troop from an inopportune strike. Use the order of movement of the enemies to block each other so that it takes them longer to march down towards your troops / prevents them from attacking your Demon and his summon.

Position your Imps so that their strike and return ability allows them to attack the enemies without the enemy being able to move forward and hit them. That no retaliation is key for whittling down tough stacks.

Remember that the AI attempts to move as close as possible to your troops while still being able to attack. They will never move without attacking or using a special ability (unless something prevents them) so you can use your Demon and summoned troop to prevent them from moving forward towards your softer troops (and you can use them to run further away for another Demoness swap down the road).

You may need to have your Demon troop absorb a ton of damage where they are down to only about 20 to 30 health, but you can also let your Demonesses (and Cerberi if you use them) absorb some damage, too.

Lastly, don't forget about your recharging abilities as you may need to use swap to move an enemy far away and another summon from your Demon troop later will really be key.

This is essentially how I did all the tough early battles, by the way, including this one, the big spider stack in the Catacombs (I also attached a picture for that battle), the 3 Shelter fights, and the 3 Whitehill fights (I used Cerberi instead of Blood Priestesses for most of the other battles).

You can see that you are maximizing your unit abilities, using traps, and trying to keep the most damaging enemies away from your soft troops. Your high hitpoint units can be used to absorb damage so that they only have 20 to 30 left. Lastly, you need persistence - I kept trying and you can get a feel for the tipping point of a battle.

Good luck if you're struggling with these early battles and keep these strategies in mind!



/C\/C\
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