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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-23-2009, 10:54 AM
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ZaltysZ ZaltysZ is offline
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Originally Posted by usagold2004 View Post
For example, Taxiing most WW2 aircraft, you do not have a steerable tailwheel, so you must use differential braking to help you turn. This is found in IL2.
No differential braking in IL2. Brakes are always applied to left and right wheel together. To steer on the ground one can only use rudder or differential torque of engines (only if aircraft has multiple engines).

P.S: speaking about realism, does anyone notice any adverse yaw effect in any aircraft in IL2? I don't.
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Old 03-23-2009, 10:08 PM
usagold2004 usagold2004 is offline
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Originally Posted by ZaltysZ View Post
No differential braking in IL2. Brakes are always applied to left and right wheel together. To steer on the ground one can only use rudder or differential torque of engines (only if aircraft has multiple engines).

P.S: speaking about realism, does anyone notice any adverse yaw effect in any aircraft in IL2? I don't.
Try this, at taxi speed and idle throttle, use full rudder one direction. Note the turn rate. Use full rudder with brakes, note the turn rate. There is a definite aid to turning by differential braking (even though you only push one button)

There is adverse yaw as well. I'm not sure if it is as pronounced as it is in real aircraft though. Keep in mind, that the shorter the wingspan and the higher the airspeed, the less you will experience adverse yaw. ie, a fighter is not a good aircraft to test for adverse yaw. Get and He-111, slow to 220kmh or so and fly a straight heading. Apply full aileron in one direction and do not use any rudder. your heading will initially (by 1 degree or so) go in the opposite direction that you rolled toward. this is due to adverse yaw (seemingly anyway, as i cannot vouch for their design intent)

IL2 is a very detailed game. the most detailed flight sim for aerodynamics that I have played which is why i like it so much.
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