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#1
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IF (and a really big if)
OculasRift support were to be implemented, and some sort of animation or such for both players and/or player pilot and bot pilot, to be implemented, which would be a lot of time and coding... |
#2
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This idea is based on having less AI airplanes and more flyable aircraft. Maybe some of these can be implemented.
The way to do it is to get on an AI plane and make it flyable based on the model that is flyable. ------------------------------------------------ B-25J-1NA, 1944 (Flayable) B-25C-25NA, 1943: move the top turret a little back of the airplane. B-25G-1NA, 1943: same as above and delete the front gunnger position and add more guns. B-25H-1NA, 1943: just delete the front gunner position and add more guns. ------------------------------------------------ Bf 110 G-2, 1943 (Flayable) Bf 110 C-4, 1940: just open the cockpit of the gunner. Bf 110 C-4/B, 1940: same as above. ------------------------------------------------ D.XXI sarja 3 EArly, 1939 and D.XXI sarja 3 Late, 1941 (Both flayable) D.XXI Danish, 1938; D.XXI Dutch, 1938 and D.XXI sarja 4, 1941: just add the cockpit from the one of the above airplanes and make some minor modifications. ------------------------------------------------ IL-4, 1942 (Flayable) DB-3F, 1941: just add the cockpit from the above airplane. ------------------------------------------------ G4m1-11, 1941 (Flayable) G4M2E, 1945: just add the cockpits and perhaps more power. ------------------------------------------------ J8A, 1937 (Flayable) Gladiator I, 1937: just add the cockpit. Gladiator II, 1938: put a three blade propeller and perhaps more power. Make flayable in all weather conditions the J8A, 1937 that only is shown in snow weather, same as the I-15bis (skis), 1937; I-16 Type 24, 1939; I-16 Type 5 (skis), 1935 and the I-16 Type 6 (Skis), 1937 airplanes. A J8A, 1937 for aircraft carrier just add the arresting hook. ------------------------------------------------ He 111 H-6, 1941 (Flayable) He 111 Z Zwiling, 1942: just add the same cockpit and 4 or 5 more seat for the second fuselage. The center fifth engine can be calculated proportionally with the other four engines. ------------------------------------------------ MC.202 Serie VII, 1942 (Flayable) MC.202, 1942: just add the cockpit. ------------------------------------------------ Hawk 75A-4, 1940 (Flayable) Mohawk IV, 1941: just add the same cockpit with minor changes and perhaps more power. Sarvanto D.XXI: just add the same cockpit with minor changes and perhaps modify the power. ------------------------------------------------ Mosquito FB VI, 1943 (Flayable) Mosquito B IV, 1941: just add the same cockpit. A Mosquito for aircraft carrier just add the arresting hook and folding wings. ------------------------------------------------ Hawk 75A-3, 1940 (Flayable) P-36A, 1938: just add the same cockpit and perhaps modify the power. ------------------------------------------------ Re.2000, 1940 (Flayable) Re.2002, 1943: just add the cockpit with minor changes and modify the power. ------------------------------------------------ SB 2M-100A, 1937 (Flayable) SB 2M-103, 1938: just add the same cockpits with minor changes and modify the power. ------------------------------------------------ Thank you, and wishing that some of these ideas can be implemented. |
#3
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HFSX has implemented some of these already I believe.
Anyway, almost all aircraft are flyable with HFX7. |
#4
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It's also useless (at least in the game) to add variants of an existing plane which varied only in minor details, such as positioning of a single turret or changing from 12-volt to 24-volt electrical systems. It's arguably also not worth it to add variants which didn't see service or only saw limited service. I believe that TD has a long-term project of adding cockpits and crew stations to existing non-flyable planes. The problem is that modeling a cockpit or crew station is as difficult as modeling the airplane itself, and in some cases references for cockpits and crew stations are hard to find. So, unless some talented 3d modeler steps up to make the job go faster, it's going to take a while to get new flyable planes in the game. |
#5
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How many mb will the patch be when it is out?
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#6
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#7
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to write it on my old dvd? or i need a new one? i shall see
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#8
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its easier to use a usb pen drive, i use a 64gb one with the whole game on it.
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#9
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With the TD patches the idea is to follow the design goals of the original product closely. Flyable aircraft are accurate or reasonably accurate. A Bf110C-4 would be great... but it needs a new cockpit. RAF Gladiators would have different gauges, gunsights, etc. The SB-2M-103 I think is probably getting a flyable in short order... with a revised and accurate cockpit.
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Find my missions and much more at Mission4Today.com |
#10
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For example, I don't believe that the layout of the cockpit in the J8A was any different from the Gladiator I, and many of the gauges that would have been used for the Gladiator already exist in the cockpit model for the early marks of the Spitfire or Hurricane. Likewise, the Gladiator would have used the same reflector sight (if it was equipped with such) as the Hurricane or Spitfire. So, it wouldn't be as hard to transfer RAF gauges and gunsights to the J8A, repaint the cockpit, and call it a Gladiator I. But, cockpit conversions where there was additional equipment added, or where the cockpit layout was changed are basically a whole new airplane. The easy planes to add to the game are planes that have changes to armament or powerplant but few changes to external model and no changes to the cockpit or crew stations. For example, it's no surprise that the very first modded plane to appear was the Spitfire Mk I - same cockpit and engine as the Mk II, minimal changes required to DM, FM and physical models to reflect the switch from cannons to MG. |
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