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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Yeah, its all about overcoming, what seemed to be impossible to do. It's the greatest fun for me in this series, still remember KB:AP/CW and doing necromancer hero(first island) at first visit, what a fight it was.
I don't know what Knight troop you are referring to, but if it's in any starting locations, or in dwarf territory you will get back there, and explore them fully. Last edited by zjazd18; 08-21-2014 at 08:20 AM. |
#2
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It is on the intersection leading to the Catacombs portal in the Demoness' starting world. On impossible it shows as a "Strong" enemy vs your best lineup. There doesn't seem to be any obstruction that prevents you from fighting it, but you cant. Whatever... I can live without it
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#3
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Yeah, I couldn't get to that trapped troop either, DG. I didn't see it as a bug.
I was completely stuck on those three Shelter battles, or more accurately on the Elven one. I retried this battle dozens of times and I just couldn't do it, so I started again and did the first 12 or so battles again (this is Impossible Demoness). This time I changed my skill tree usage so that I had level two Diversion (2 traps). I also have Chaos magic 1 but sadly I only have Fire Arrow (which you start with), Fear (no use here) and Chaos Blade. I haven't re-done those 3 battles successfully yet, but one strange thing I noticed is that the Elven fight had less Fairies this time around. Last playthrough I'm sure there were like 89 of them, now only 49? I'm wondering if the game varies the number of troops depending on which battle you take first, i.e. it will be easier if you do the Elven one first? EDIT: well, I won that Elven battle on my first try this morning! For this is a super difficult fight, with two stacks of Werewolf Elves, Fauns, Elven Archers and Fairies. I generally tried to get rid of the fauns first with Imp fireballs and Fire Arrow. I let the Demon spawn a unit on turn 1 and swap that for the Elven Archers. Once that stack is down to 3, the Demoness could charm it. The big problem was the Werewolf howl which caused my Imps to turn TOWARDS the enemy! I used the Demon to tank (obviously) and also to an extent the Demoness. I just managed it with the Cerebus on 9 HP, the Demoness on 10 (with bleeding that would have killed her) and the Demon on about 50 HP. Phew! Sadly I have to go to work now! Last edited by Zhuangzi; 08-20-2014 at 11:38 PM. |
#4
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Exactly. Troops are always randomly generated, so you may have a better roll the next time you play the game. I for one, won't mind less ranged units on the human troop. I just couldn't drop their numbers well enough before they could kill 1 imp. I have the 1 lost imp save, but... but... oh well. We will try again. I am also going for lvl 2 Diversion this time around.
That was also pretty much how KBWOTN no-loss play-throughs were made. Luck out vs less opposition on the bottleneck battle, and you are golden. GG. EDIT: Allrighty, with lvl 3 Diversion (to achieve that you need level 5 and that requires you beating the Knight hero in Atrixus, which is a very tough fight) and some cunning planning, I am past the 3 guards. Demoness swapping/charming enemy troops when needed for the win. Feed the troops summoned by the Demon to the enemies by swapping their ranged units with it, drop the swapped ranged unit down to a low count, and charm them with the Demoness. Now use it against them ![]()
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Last edited by DGDobrev; 08-21-2014 at 08:58 AM. |
#5
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Yeah, I'm past those three guardians myself now. For some reason tonight I beat the Human and Dwarf stack first time. Then you can kite your way through the basement without fighting (Very Hard stacks of Snakes - ouch), take down the easiest looking stack on Whitehill, and then you're able to replenish your Imps/Cerebuses and head to Portland. I kited my way around Portland picking up everything and now I am up to about 1200 leadership on Level 6. The stacks around here are Slightly Stronger and above. Unfortunately I can't see any Demons/Demonesses anywhere, and no Paladins as yet. So I'll have to be really careful. The only unit of use (at Clarrisa's hut) is Evil Beholders. So this is still pretty much a Demon army for now with no way of resurrecting even a single troop.
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#6
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Nice job guys, so you can skip those stacks at whitehill, how could i have missed that. You can go back to demoness starting location from portland and buy nice units there.
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#7
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I am still trying to do something against those spiders. I see a light in the tunnel, but it sure is a bad fight. Baiting enemies in traps and evilns left by the undead spiders is key. I dropped their numbers to like 20 spiders before my demon tank died last time, so it should be possible somehow.
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