Some other Time Back tactics:
1. Cast Sacrifice on the unit before Time Back = free units! You can do this the turn beforehand too if you know which unit you're going to cast it on.
2. Time Back works on enemy units too. This can be quite useful. For example, at the end of the turn, use Demoness or Hypnotise to take control of an enemy. Then, you use the next two turns to cast Sacrifice on that unit to get tons of free units, attack other enemies with your controlled unit, and soak up damage. At the end of those two turns, cast Time Back for a fully replenished and re-charmed unit, for another two turns of Sacrifice and soaking up damage! And, guess what? When that finally expires, your Demoness is ready to use Charm again!
With this tactic, I've managed to buy only 1 unit of a creature type several times, and grown them to a full stacks in only a 2-4 battles.
3. You can also use Time Back to extend other spells. For example, you can use Time Back to replenish Dragon Arrow charges or extend any positive spells on your units or negative spells on enemies (Sheep comes to mind). You can also use Time Back to extend the duration of Phantoms.
Last edited by jwallstone; 03-19-2009 at 05:29 PM.
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