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  #1  
Old 03-09-2009, 07:08 AM
Keneth Keneth is offline
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I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.
What frustration? I mean seriously, even if you completely and utterly screw up your skill selection you will still be able to complete the game without any serious trouble. Not to mention you can easily test each and every skill out with the super secret features called "save game" and "load game" with the added ability of being able to try it all at once via console. I find the whole idea simply laughable because the the effort required to make this mod far outweighs its actual usefulness.

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As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.
I wish it were as simple as filling out a table of skills, assuming the downgrading of skills was immediately possible with code (which it's not but I suppose it could be written for whatever reason), you would have to dynamically check what skills your character has, of what level, and what their costs are (and you can't just skip this last one because mods can change their cost and that would mean you would get back the wrong ammount or in worst case could gain an infinite ammount of runes if it was reduced). And you would have to do this for each skill induvidually because you can't make a loop for it (skills are called by function name, not reference number), plus you would have to account for all the bonuses/features granted by each skill. And yes, a 15-year old could do it, I was coding far more advanced stuff when I was 15, but that doesn't actually mean there are any 15-year olds around willing to do it.
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  #2  
Old 03-11-2009, 12:58 PM
Johannes Johannes is offline
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We sorted the mod issue earlier, there's no hooks for it (can't be scripted) which I thought there was. You still focus on the fact that there's alot of different skills which wouldn't really be the problem. We atleast seem to agree that possible and will be done is different things

I still can't make you see there's other opinions than yours on the whole design thing but that's ok.

Think that's about it.
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  #3  
Old 03-11-2009, 05:44 PM
Keneth Keneth is offline
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You still focus on the fact that there's alot of different skills which wouldn't really be the problem.
It's not the fact that there's a lot of skills it's the fact that there's no easy way to process all of them but when it comes right down to it, there's nothing in the spectrum of scripting possibilities that poses a problem if you put enough effort into it. Point is, the value/effort quotient doesn't ammount to much of anything in this case, so it's doubtful someone would be arsed to do this.

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I still can't make you see there's other opinions than yours on the whole design thing but that's ok.
Yeah but I have a lifetime of experience in game development and an ego huge enough to stomp on and ignore those silly opinions, so it doesn't really bother me.
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Old 03-13-2009, 07:23 AM
Johannes Johannes is offline
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Yeah but I have a lifetime of experience in game development and an ego huge enough to stomp on and ignore those silly opinions, so it doesn't really bother me.
Ah, I've allways wondered how people manage to never learn but that would explain it ;p

Still I got curious, what have you worked on?
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  #5  
Old 03-13-2009, 08:26 AM
Keneth Keneth is offline
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Well, I guess that's for me to know and you to find out. I hope you like watching game credits.
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  #6  
Old 03-13-2009, 06:36 PM
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Ryastar Ryastar is offline
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I'm sorry, Johannes, but there are so many things that make this idea completely impractical purely from a gameplay standpoint.

1. Runic stone. This ability costs ten mind runes and gives you ten might and magic runes, which you can then go spend on other things. What if, when you go to "unlearn" runic stone, you no longer have those runes (less specifically, you no longer have 10 might and magic runes)- you've spent them - so what happens? Do you go to negative runes? Does the game force you to unlearn other skills until you have enough runes to be deducted?

2. Reserve. What happens when you have a bunch of troops in your reserve slot(s) and you "unlearn" the skill? Do they disappear? Die? Stay there?

3. Order, Distortion, and Chaos magic skills. Say you "unlearn" one of those skills, maybe not even all the levels of it. You will still have spells in your spell book of higher level that you are allowed to cast. Ie. you used to have order lvl 3 and ressurection level 3, but you unlearned the skill to level 1. Does the spell stay the same, completely breaking the game because those runes can now be used somewhere else meaning you have the high level spell without the skill investment, or does it reduce in level too, meaning the game has to figure out how many crystals you spent to upgrade, also having to check if you have (or had) alchemy before?

4. A question of prerequisites. Say you really, really want the inquisitor skill, but you don't really care for any of the skill that you have to get to get that skill, and want to spend those runes elsewhere. An abuse of the "unlearner" would allow you to then unlearn those skills. So the question is, if you completely unlearn a prerequisite, do you also unlearn the things that had it as a prerequisite?

Now, I don't think you've been clear as to whether you want an unlearner, or something that will instantly unlearn all the skills you know. If the former, all my points hold. If the latter, the first changes to the fact that the game then has to figure out how many levels of runic stone you had and subtract might and magic runes accordingly, but the second two points hold as serious problems, though the fourth is moot.
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Old 03-13-2009, 06:50 PM
Johannes Johannes is offline
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Hi ya Ryastar, some answers for your points, I was suggesting a global reset so will ignore 1 & 4,
2: A small problem, both die and disappear would be ok aslong as you state it on the button.
3: The reasonable thing would be to downgrade that spell if you didn't meet the prerequisate and refund the chrystals. In theme with the rest of the thread you focus on that it would be the toughest thing ever to keep track of something so simple as nr of chrystals/runes spent.

I allready mentioned some problems with the idea in a previous reply but I don't think the things you added posed any additional problems.
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