![]() |
#2
|
|||
|
|||
![]()
Idea:tell the devs that if a=b=100, then b=100 and after a=b, not b=100 and somewhere else a=100. (ok I'm mean, my apologies)
suggestion: in file CWeapon.lua, add "self._curFOV = Cfg.FOV" just under "function CWeapon:Apply(old)" (it should be near line 243) hint: it solves the iron sights crash problem. note:function CWeapon:Apply might not be the best place. If someone got a better place (the constructor?), I'm all eyes. bottom line: 1024x768 FTW!! Last edited by Gniarf; 03-05-2009 at 06:45 PM. |
|
|