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#20
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when you look at the types of errors that are now surfacing when people look inside the il2 code, they indicate a strong bias for some of the russian planes/munitions on multiple aspects, and some blatant and recurrent errors that disadvantage the allied/axis side. some of these most obvious errors were never addressed despite repeated and detailed information being provided to oleg by users (like the 50 cal issue for ex) after having been involved with il2 since the first demo was released, and seeing olegs various reasons/excuses given over time and this being compared to what is now found inside the il2 code, i can arrive at only one conclusion...... the errors in favour of the russian side are not random or coincidental, many are deliberate. you could still argue that this is based on incorrect data being used in the programming, for ex russian historical documents being overly optimistic about russian equipment performances in ww2. but 50 years after ww2 there is fairly unanimous impartial conclusions that can be drawn from these historical data and information, and unless oleg has exclusively used russian sources there really is no excuse for this bias anymore in 2009. there is only one solution to this imho for BoB, the modeled data for airspeed, turn ratio, climb rate, explosive modeling of munitions and their belting, has to be OPENLY provided in tables and figures at the release of the game. il2 fans can then have an informed argument about the validity of various sources and the facts of the matter, and if need be minor adjustments can be made when valid new facts outweigh the previous date. oleg, no more concrete i-16 with magic ray guns please !! and dont expect us to just imagine everything is perfect and that "the pilot makes the difference, not the plane", first we need aircraft that are programmed correctly, then we can add the variable quantity of the skill of the pilot. Last edited by zapatista; 02-21-2009 at 04:46 AM. |
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