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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 02-19-2009, 04:45 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by AHO View Post
I did this already long ago
Hang on, you removed the doctor's pistol long ago? I checked "Removal" to see if he no longer has a gun, and he still has one... It's just stupid having a civilian medical staffer carrying a pistol, even in the most notorious of concentration camps.
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Old 02-19-2009, 10:21 AM
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Originally Posted by Liz Shaw View Post
Hang on, you removed the doctor's pistol long ago? I checked "Removal" to see if he no longer has a gun, and he still has one... It's just stupid having a civilian medical staffer carrying a pistol, even in the most notorious of concentration camps.
Oh you're right. I just remembered it falsely, because first I removed it,
thenI added it again. But his AI is not hostile anymore.

Well, many of the cc doctors were not civilians, but SS officers,
like the internationally well known "Angel of Death" Dr. Josef Mengele.
He was a SS officer, so it is probable, that he beared a gun.

Update: // Look here http://en.wikipedia.org/wiki/Josef_Mengele

Last edited by AHO; 02-19-2009 at 10:24 AM.
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Old 02-19-2009, 10:57 AM
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Liz Shaw Liz Shaw is offline
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Originally Posted by AHO View Post
Oh you're right. I just remembered it falsely, because first I removed it,
thenI added it again. But his AI is not hostile anymore.

Well, many of the cc doctors were not civilians, but SS officers,
like the internationally well known "Angel of Death" Dr. Josef Mengele.
He was a SS officer, so it is probable, that he beared a gun.

Update: // Look here http://en.wikipedia.org/wiki/Josef_Mengele
The Doctor of Death himself was an SS officer?
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Old 02-19-2009, 11:03 AM
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Liz Shaw Liz Shaw is offline
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Okay, I've got a couple more questions about the Beta 3 modifications:

The new American uniform: You've replaced the rank of the black soldier's uniform, but when Strogov puts one of those on, the rank changes back into the original as if he just stole a white soldier's outfit. Maybe you should make a file showing Strogov wearing the new PFC outfit.

The dead Russian sniper: How am I supposed to find him? Is he marked on the map as a black dot just like any other body?
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Old 02-19-2009, 01:03 PM
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Originally Posted by Liz Shaw View Post
The new American uniform: You've replaced the rank of the black soldier's uniform, but when Strogov puts one of those on, the rank changes back into the original as if he just stole a white soldier's outfit. Maybe you should make a file showing Strogov wearing the new PFC outfit.
I know, but I could not fix that.

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Originally Posted by Liz Shaw View Post
The dead Russian sniper: How am I supposed to find him? Is he marked on the map as a black dot just like any other body?.
No he is not marked. It should be more challenging to find him...
He is in the south-west by the trees near the walls...

-----------
Something other:
I still want to spawn clothes, items, weapons to some places in various missions... Do you have a suggestion?
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Old 02-19-2009, 01:23 PM
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Liz Shaw Liz Shaw is offline
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Something other:
I still want to spawn clothes, items, weapons to some places in various missions... Do you have a suggestion?
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".

Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
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Old 02-19-2009, 07:51 PM
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Quote:
Originally Posted by Liz Shaw View Post
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".
Hmm, the wardens uniform idea is good...


Quote:
Originally Posted by Liz Shaw View Post
Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
Start a new game and select "Removal" mission, then in the inventory
selections screen select these weapons and look at the rotating
picture of these rifles, then you see the difference.

Code:
 
M1 Garand             M1 Carabine
Weight: 4.42 Kg       2.56 Kb
Bullets: 8            15 
Charge type: Bullets  Magazine
You see they are a different kind of weapon. I'm no expert but I think
the carabine is a more recent version of the M1 rifle...

Last edited by AHO; 02-19-2009 at 07:54 PM.
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