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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 02-14-2009, 04:51 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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Aha Do you know the meanings?

Alte Kameraden = Old comrades
Panzerlied = Panzer/tank song
Panzer rollen in Afrika = Panzers/tanks are rolling in Africa



But all these are unimportant, aren't they?
I just wanted to know what the names were in the other four because those songs were actually real...

Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation. There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...
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  #2  
Old 02-14-2009, 11:36 AM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
I just wanted to know what the names were in the other four because those songs were actually real...
OK no problem


Quote:
Originally Posted by Liz Shaw View Post
Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation. There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...
Good idea, but before I added the dead soldier, my thought was adding
many dead soldiers as "item providers" and for atmospheric purposes.

Unfortunately (according to hykao) tat that time the city was
already occupied for two years, and it's sure, that the corpes were
removed from the streets.

This is why I added just one dead. He wasn't seen by the Germans,
because he was hiding behind the trees. Whatever, I do not think
that adding dead civilians would fit to time and date of the mission.

Thanks anyway for your good advices. Keep on

Greetings
AHO

PS: It seems, that you are my only Beta tester
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Old 02-14-2009, 03:33 PM
Jason Jason is offline
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You can always change the date of the mission...
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Old 02-14-2009, 06:44 PM
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AHO AHO is offline
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You can always change the date of the mission...
But that would not be historical correct
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  #5  
Old 02-15-2009, 02:04 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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I think I know the problem with the new clothes disappearing when you take them off:

Are there any files of the clothes found throughout the game? Maybe you should make new files of the clothes you made yourself...

PS:

The files for the clothes are probably those examples listed here:

wear_scientist.SMF
wear_aofficer.SMF

Maybe you can make files like:

wear_professor.SMF
wear_colonel.SMF
wear_scientist2.SMF

And hopefully they'll solve the problem with the new clothes...

Last edited by Liz Shaw; 02-15-2009 at 02:14 AM.
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  #6  
Old 02-15-2009, 06:55 PM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
I think I know the problem with the new clothes disappearing when you take them off:

Are there any files of the clothes found throughout the game? Maybe you should make new files of the clothes you made yourself...

PS:

The files for the clothes are probably those examples listed here:

wear_scientist.SMF
wear_aofficer.SMF

Maybe you can make files like:

wear_professor.SMF
wear_colonel.SMF
wear_scientist2.SMF

And hopefully they'll solve the problem with the new clothes...
Hi Liz,
good idea, but I already testet this and it's not working.

The clothes you put off disappear anyway. I also tried to spawn
some via console and script. They appear, but you cannot
put them on, becaue the action menu is not visible.

Till now, I do not understand how this things work internally,
perhaps I will find a solution some day.

PS: It's very strange, some things function like creating new NPCs,
but new clothes only partially.

Creating throwable objects work fine, other objects like binocular etc.
do not work.

Creating new weapons work fine but creating vehicles also only
partially...

Thanks anyway for thinking about this

Sincerely
AHO
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  #7  
Old 02-18-2009, 09:14 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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I've got a couple of improvement suggestions for "Embassy":

Volkov: I think you should replace his Colt 1911 pistol with a silenced Nagant, like what you did with his anonymous counterpart in "Hotel". It's really weird having a Soviet defector carrying an American pistol, plus everyone else carries a Colt as their sidearm.

The archives chief: Maybe you should take away his pistol and reset his AI to that of a civilian (ie. cowers at the first sign of trouble). The reason is, why would someone in a civilian position like running the embassy's archives be issued with a gun??? British soldiers are guarding the freakin' place, why would the archives chief have a gun? Also there's a clone of the archives chief somewhere on the second floor, and he has civilian AI...

And by the way, how did you add music to levels that didn't have music before? Just wondering if you came up with a breakthrough for adding new sound files, that's all...
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