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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-13-2009, 12:36 PM
JVM JVM is offline
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Quote:
Originally Posted by jasonbirder View Post
IE realistic, non-generic, high workload engine, fuel and flight systems to monitor and manage (ideally with corresponding problems/failures etc) alongside a realistic navigation and communication environment...
I guess what we are asking for is a realistic world war 2 combat flight SIMULATOR
So it is not really about clickable cockpit at all, but really CEM...However one of the issues is: if you make a mistake in your CEM leading you to, say, an engine failure enroute to the mission target, how fun will it be to have to crash-land/bail out without having done nothing? At a minimum you would need to have instantly the choice to join as an observer (or actor if you can replace an AI player) in another aircraft of the mission, wouldn't you?

Besides, for for a TrackIR user a good implementation of a kind of clickable cockpit would be the ability to assign a "cockpit" button on either stick or throttle (or whatever!): when you look with the trackIR in the cockpit, if the button is pressed the control/button in the focal point of the view is (kind of) highlighted; when you release the button, the control changes states with the required animation and configuration.
The advantage here is you would have nearly the same instantaneity as if you where activating said control with your finger without loosing your time and awareness trying to point it with a mouse...
Drawback is the need for a TrackIR (or equivalent device) and it would not work very well with "analog" controls (like trims for instance) which are usually controlled by feeling/evaluating the induced effect...

JV
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