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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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If you want checklists, create each one:
1. Pre flight walkabout checklist 2. Pre Engine startup checklist 3. Warm up checklist 4. Pre taxi checklist 5. Pre take off checklist make 5 clipboards and get your pens out. You already have this option. Do you already do this? No??? Once eack clip board is filled in, just start clicking your mouse the same number of times anywhere you want. There is your clickable virtual cockpit. No need to DELAY this past the current 2010 release. Begging for additional limited programming and testing time will only delay the release. PLEASE DO NOT WASTE TIME on this option. Yes, this is my 2cents worth, but they already have to solve the VIRTUAL COCKPIT SMELL requirement to deliver on. FLEAFLY is already working on the fully functional J TUBE...but will it be environmentally friendly, fully recyclable, self sustainable, and compatible with water cooled PC's (Even his new one someday)? Clickable Flickable doo dads arrrggghhhh FLYBY has already submitted C++ plans for real fire, smoke, and brimstone to fill your cockpits when you overload your clickable cockpits. Oh and he has a screen clickable fire extinguisher that is pooped out of your LCD into your lap so you can spray it all over the place and your clickable cockpits and clip boreds. PEACES Last edited by SPUDLEY1977; 01-30-2009 at 02:39 AM. |
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#2
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Wow, a lot of replies, seems clickables aren't too popular here. Coming from sims like Falcon 4 AF and DCS Black Shark, I think they can work very well, however I understand that WWII birds are far less complex. But I still think that clickable switches for functions that aren't used as much like fuel cocks, fuel primers, signal flares, bomb fusing panels, magenots etc. would work really well...and just because something is clickable, doesn't mean you wouldn't be able to bind it. Black Shark has around 500 actions to which you can bind keys...most of them are clickable too, and the Ka-50 cockpit is far more complex than anything that will be in Storm of War.
My real concern though is just how detailed the sim will be. IL2 is a lot of fun and for it's age has held up extremely well, but it's not really a sim...it's closer to Air Quake. I hope there are improvements in areas like engine management, computer AI, radio (LoS for transmissions, atmospheric interference, jamming etc.), ground-based direction for fighters from observer/radar info (huge part of the battle)...the list goes on. If it's just more 'press i and go full throttle', then it's just more Air Quake really, with nicer graphics. I think more detailed simulation of aircraft in Storm of War would also make the sim more attractive to the hardcore simmer crowd as well, especially with the MS flight sim studio folding, which could mean more market volume for Maddox Games. Scalability in the options could still accommodate the "press i and fly' crew, but for hard core simmers the more realistic flight options would be there too. I can picture it now, the MS flight sim guys are all flying He-111's, just waiting for an eight gun spit to give them what for |
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