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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #401  
Old 05-15-2014, 04:49 PM
Ivik_sk Ivik_sk is offline
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So, in my case I have to edit interface/carcass/slots/arba_base.ini as well?

It shows the slot correctly on the dock screen, but I can't equip a weapon there. I've edited the .imd file as well, references and slot types are matching. It's weird, because even when I buy a gk_gun from Goblin, they can't be equipped.

I don't know whether it's a bug in the mod or in the vanilla...
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  #402  
Old 05-17-2014, 07:29 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
What exactly are you trying to change?
Maneuverability & Speed
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  #403  
Old 05-17-2014, 11:22 AM
Nanaki Nanaki is offline
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Not really sure whats going wrong for you guys, editing works fine for me.
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  #404  
Old 05-20-2014, 06:11 PM
Ivik_sk Ivik_sk is offline
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My question would be - which changes show themselves only by starting a new game?
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  #405  
Old 05-20-2014, 06:58 PM
Nanaki Nanaki is offline
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Not really sure. Usually when I make substantial changes, I prefer to start a new game to ensure that everything loads properly.
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  #406  
Old 12-26-2014, 05:55 AM
Neo Genesis Neo Genesis is offline
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Hello Again I was wondering do you know how to change the Explosion Type of Missiles . Like Lets Say The T9 Supernova Torpedo , Can you change its explosion type to the explosion of (Space Station Destruction)
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  #407  
Old 12-26-2014, 06:10 AM
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nocalora29 nocalora29 is offline
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look in the rockets.xml File.

Search an Rocket that you want to modify/or create, and Change the Explosion Script with the station script like this:

Code:
<explosion_script>rocket_explosion</explosion_script>

Change it to this to Make it use the Station Explosion Script: 

<explosion_script>Station</explosion_script>
You can look into the Modules.xml file, it will help you alot finding your wished Rocket's Name in the Rockets.xml.

Unfortunately there would be needed some changes I think to these Explosion Rings around the main Explosion, I don't know how to make the FULL Explosion appear, But I will post here when I get some Results. EDIT: The Bomb explosion has the Full effect.
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Last edited by nocalora29; 12-26-2014 at 08:19 AM.
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  #408  
Old 12-26-2014, 07:43 AM
Neo Genesis Neo Genesis is offline
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I Think I Have an Idea Instead of using Station Explosion how about using (BOMB) Explosion. but do you know where its located ?
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  #409  
Old 12-26-2014, 07:53 AM
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nocalora29 nocalora29 is offline
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Quote:
Originally Posted by Neo Genesis View Post
I Think I Have an Idea Instead of using Station Explosion how about using (BOMB) Explosion. but do you know where its located ?

Then it would Be:

Code:
<explosion_script>Bomb</explosion_script>
**EDIT::

Just tested it, Goddamn that looks awesome
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Last edited by nocalora29; 12-26-2014 at 07:59 AM.
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  #410  
Old 12-27-2014, 02:46 AM
Neo Genesis Neo Genesis is offline
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Nice another thing i want to know is do you know how to add for example youre NOVA Battleship to the GW's Mothership Mod (other designs)

&

do you know which one is the missiles Explosion Damage Radius

Last edited by Neo Genesis; 12-27-2014 at 09:16 AM.
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