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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-24-2014, 10:42 PM
MaxGunz MaxGunz is offline
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Not as good at what?
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  #12  
Old 04-25-2014, 12:58 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Jumoschwanz View Post
This is 100% wrong, a story from those who have not been there.


The gamers on arcade settings have their outside views they scroll through, icons and even the silly arrows of open cockpit servers that eliminate all surprise attacks. So it is common sense and logic once again that shows those on easy settings are the ones who never learn to deal with all possible problems.
I was talking about externals allowed, you are talking about something else.

Also, all your ranting is about fighters, you sure never played on attack role.
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  #13  
Old 04-25-2014, 05:38 PM
Woke Up Dead Woke Up Dead is offline
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Originally Posted by MaxGunz View Post
Not as good at what?
Not as good at gunnery or evasive maneuvers in a close fight that they can't run away from. They're more timid, more predictable, easier to dodge and get a bead on in such situations.
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  #14  
Old 04-25-2014, 11:25 PM
K_Freddie K_Freddie is offline
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Originally Posted by KG26_Alpha View Post
............. in Il2 most fly to die.
Those 5 minute 'death kick' servers help recondition the pilot brain to reconsider their suicidal tendencies..
It does work somewhat - I put more emphasis on getting home or landing 'somewhere' on one piece.

I tried a 'quake server' after many years of closed pit.. I was an absolute failure. .. it's just a fun thing.
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  #15  
Old 04-26-2014, 08:26 AM
MaxGunz MaxGunz is offline
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Originally Posted by Woke Up Dead View Post
Not as good at gunnery or evasive maneuvers in a close fight that they can't run away from. They're more timid, more predictable, easier to dodge and get a bead on in such situations.
I don't agree about gunnery. Not at all.

And if you check videos where WWII fighter pilots tell, getting into close fights was usually the last thing you want.

How about energy management? LOL!
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  #16  
Old 04-26-2014, 10:52 AM
Laurwin Laurwin is offline
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Well...

There's one thing that's definitely true, full real settings is harder than externals allowed and enemy cameras and enemy padlocks and icons.

Flying, shooting and spotting are way harder. The actual advantages and disadvantages of aircraft come to shine in full real in the best way possible.

It's certainly a different experience and somewhat more enjoyable IMO, than the less realistic servers. I used to really like the spitv109 server (full real but I think it allows HSFX history mod for extra content, and graphics but it should be basically same gameplay as vanilla), but nowadays I don't have HSFX 7 installed, so I have to figure out how to get updated on all my game and mod patches.

E.g. why T&B in an aircraft with poor visibility? You can do that with external views allowed and padlock allowed but not really in full real, at least so well. Likewise good visibility like P-51 mustang with its teardrop canopy is really nice.

You can feel happy about surviving sorties and getting points here and there in full real in my opinion. And you can use nice flight paths and tactics to try to sneak into enemy territory and fulfill your missions.

I do think that the aerial war of WW2 would have been rather more different, if the real pilots had stuff that is "semi-realistic settings"

You're basically talking about an F-22 with passive sensors all around your aircraft (external views)

airborne radar (enemy cameras)

enemy padlocks (basically radar warning receiver or radar)
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  #17  
Old 04-27-2014, 01:33 AM
MaxGunz MaxGunz is offline
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As a person who runs less than Perfect Graphics I can live with short, very limited icons, thank you.
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  #18  
Old 04-28-2014, 07:56 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by MaxGunz View Post
I don't agree about gunnery. Not at all.

And if you check videos where WWII fighter pilots tell, getting into close fights was usually the last thing you want.

How about energy management? LOL!
We'll have to disagree on gunnery.

Exactly, getting into close fights is the last thing that pilots on more realistic servers want, so they don't do it often, so they're not good at it when they're forced to do it.

The better pilots on the easier-setting servers (not Fun4All) are very good at managing their energy. Some have been flying air war sims since before IL2. They prefer to fly on the easier-setting servers because they don't have the time or patience for the full-switch ones or because their friends fly there, not because they're not good.
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  #19  
Old 04-29-2014, 12:36 AM
MaxGunz MaxGunz is offline
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On servers where building your energy instead of flying furiously wasteful flat circles gets you kicked when you make an attack from higher energy, you don't learn ways to handle anything but staying slow and stupid. You can't learn a whole range of flying and gunnery then and you can't learn much about handling being bounced when the rules are set to kick anything but swirley-whirley cluster-forking.
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  #20  
Old 04-29-2014, 05:18 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by MaxGunz View Post
On servers where building your energy instead of flying furiously wasteful flat circles gets you kicked when you make an attack from higher energy, you don't learn ways to handle anything but staying slow and stupid. You can't learn a whole range of flying and gunnery then and you can't learn much about handling being bounced when the rules are set to kick anything but swirley-whirley cluster-forking.
The only server that I know of that currently kicks for B&Z is Fun4All. All other servers that don't check all the realism boxes allow energy tactics and many of the experienced players there are very good at it.

Last edited by Woke Up Dead; 04-29-2014 at 08:15 PM.
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