Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Battle mode

Battle mode Strategy, hints, questions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-15-2009, 12:20 PM
Fandango Fandango is offline
Approved Member
 
Join Date: Dec 2008
Location: Finland
Posts: 18
Default

Quote:
Originally Posted by Calinda View Post
In the hardest cases this may not be the best strategy. Shield from archmages, Target and staying back with your tank to inflict range penalty on the shooters is the way to go.
Check here: http://forum.1cpublishing.eu/showthr...t=5242&page=11
There is a saved game called "Gray Wasteland-ambrosius.zip" and an explanation
True about the Target thing. I personally would use Phantom and then Target on it, but I thought that in this case the thread starter doesn't have much spellpower as being a Warrior. That's why i disregarded the spells.

Anyway, it is a good strategy!
Reply With Quote
  #2  
Old 01-21-2009, 12:29 AM
Holywhippet Holywhippet is offline
Approved Member
 
Join Date: Dec 2008
Posts: 43
Default

Generally speaking, any shooter troop who finds itself next to one of your troops will take a step away from it (if possible) and then shoot at it. This is really useful when you realise the AI has a broad view of what counts as your troops. The magical banners dropped by a shaman are considered troops. The Ice orb is considered to be a troop. Phoenix are considered to be a troop. All of these are disposable/rechargable - they cost you either mana, rage or an ability use. Drop some next to the shooters and they will concentrate on them rather than cutting you to ribbons. While they are wasting their attacks, hammer them with your ranged troops.
Reply With Quote
  #3  
Old 01-21-2009, 03:44 AM
maltz maltz is offline
Approved Member
 
Join Date: Jan 2009
Posts: 58
Default

Indeed. After playing further here are my own strategies:

1) Ice Orb (Spirit Lina).

My favorite battle opener. After several upgrades it has a HP of 1700. (The next upgrade only puts HP1800, not worth it.) I drop it right in the middle of enemy line, preferably beside a big shooter stack. The damage is cool but it is nothing compared to the distraction function - the enemies love hacking it, wasting an entire turn or more.

I tried Orc Shaman's totem but it gets demolished very quickly - not durable at all. For this reason I've stopped using them.

2) Evil beholder + Hypnotize spell

Hypnotize (level 3) is cool enough, but with evil beholder the distraction lasts to Turn 3. In the first turn I use the evil beholder to control my victim to attack something else - its action is depleted. Then I hypnotize it. The AI also love concentrating on the hypnotized unit.

In the meantime I send in my melee from the flanks. The royal snakes and my just-acquired emerald dragons are superb for this job.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.