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| Battle mode Strategy, hints, questions |
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#1
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Anyway, it is a good strategy! |
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#2
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Generally speaking, any shooter troop who finds itself next to one of your troops will take a step away from it (if possible) and then shoot at it. This is really useful when you realise the AI has a broad view of what counts as your troops. The magical banners dropped by a shaman are considered troops. The Ice orb is considered to be a troop. Phoenix are considered to be a troop. All of these are disposable/rechargable - they cost you either mana, rage or an ability use. Drop some next to the shooters and they will concentrate on them rather than cutting you to ribbons. While they are wasting their attacks, hammer them with your ranged troops.
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#3
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Indeed. After playing further here are my own strategies:
1) Ice Orb (Spirit Lina). My favorite battle opener. After several upgrades it has a HP of 1700. (The next upgrade only puts HP1800, not worth it.) I drop it right in the middle of enemy line, preferably beside a big shooter stack. The damage is cool but it is nothing compared to the distraction function - the enemies love hacking it, wasting an entire turn or more. I tried Orc Shaman's totem but it gets demolished very quickly - not durable at all. For this reason I've stopped using them. 2) Evil beholder + Hypnotize spell Hypnotize (level 3) is cool enough, but with evil beholder the distraction lasts to Turn 3. In the first turn I use the evil beholder to control my victim to attack something else - its action is depleted. Then I hypnotize it. The AI also love concentrating on the hypnotized unit. In the meantime I send in my melee from the flanks. The royal snakes and my just-acquired emerald dragons are superb for this job. |
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