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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-05-2009, 01:00 AM
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ElAurens ElAurens is offline
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I thought that Oleg has already said that there would be, or could be, an online component with officially approved aircraft/maps/3rd party stuff, and a second component that would allow open modifications, and that the two types would not cross over.
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Old 01-05-2009, 01:10 AM
311thCopperhead 311thCopperhead is offline
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Quote:
Originally Posted by ElAurens View Post
I thought that Oleg has already said that there would be, or could be, an online component with officially approved aircraft/maps/3rd party stuff, and a second component that would allow open modifications, and that the two types would not cross over.
Beats me. all i heard about was off line 3rd party mods using officaly supplied tools from Oleg/1C. So so little comming out in detail about it, and a few screenshots post from Big O...hard to say. seems to be a wait and see.
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  #3  
Old 01-05-2009, 07:51 AM
Blackdog_kt Blackdog_kt is offline
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Why not have the best of both worlds? If the game is modular by design (think FSX but with more control by the developers on what gets included, because we need a common basis for online play) then enthusiasts will be able to create new planes and submit them to the dev team ready for FM/DM testing and tweaking, they will save them time and give us more aircraft. And nobody will have to hack anything if the tools are there for the job and the game engine supports an open architecture.

I really don't see any harm in that. In fact, it might mean a couple of years ahead of schedule arrival of your favotire theatres for all of you pacific and late war fans.

The challenge is to make an engine that can accurately compute flight models based on the aircraft's shape and design. Of course that's too much for our PCs to handle with all the bells and whistles of a modern sim and that's why most flight models use ready made tables and approximation. However, maybe a developing tool could do that...you design a plane load it into Oleg's wind tunnel software and it calculates the FM for you ready to be imported in the sim as a new flyable. For one, i would love to see clickable pits at some point and WWII era nav aids and blind bombing devices.
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Old 01-08-2009, 02:51 PM
mondo mondo is offline
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Quote:
Originally Posted by ElAurens View Post
I thought that Oleg has already said that there would be, or could be, an online component with officially approved aircraft/maps/3rd party stuff, and a second component that would allow open modifications, and that the two types would not cross over.
If I remember correctly that is the case. You'll be able to fly either a locked 1C produced/approved version or an unlocked version that allows mods. Can't say fairer than that to Oleg.
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Old 01-08-2009, 04:28 PM
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Indeed, seems like the best possible compromise.
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Old 01-08-2009, 04:35 PM
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Quote:
Originally Posted by mondo View Post
If I remember correctly that is the case. You'll be able to fly either a locked 1C produced/approved version or an unlocked version that allows mods. Can't say fairer than that to Oleg.
+2
rgrt.
Flyby out
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  #7  
Old 01-08-2009, 08:09 PM
LEXX LEXX is offline
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+3

That would be AwSim!
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Old 01-09-2009, 09:04 PM
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In a perfect world this would work, but if the locked version is used in competition, somebody will hack it. It's naive to think otherwise, it happens to all games
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  #9  
Old 01-09-2009, 11:04 PM
LEXX LEXX is offline
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...if the locked version is used in competition, somebody will hack it. It's naive to think otherwise, it happens to all games
So no difference...you say game will be hacked if Oleg allows independent modding or not.

You slipped up here a bit.
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  #10  
Old 01-09-2009, 11:13 PM
LEXX LEXX is offline
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Anyways, the Offline players will need the independent modding, and the Offline players are the customers who pay for the "free" online competition gameplay...

...unless the sim is Pay-To-Play on the publisher's server. I guess that would be 1C or UBI server?

As well, independent Online War fans who can create far more immersive online dynamic campaigns than the developer/publisher could make use of independent modding -- the unofficial FB/PF modding is growing in popularity with online players without being "killed" by cheating as predicted by the doomsday cult.

Quote:
"...if you merely bury mods, there is no limit to the size."
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