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#1
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Actually that's an overcomplication on your part, mods folder is the default folder for mod files and there's no need for a "mod_" prefix. The game will look for files elsewhere but I don't really see what's the point, everyone should follow suit to make things easier for themselves and the modding community as a whole.
Both Lestas and I have the [de]compiler, you can get it if you really want to, and you know how to edit and write code. It's in Russian but there's only a handful of options anyway and they are more or less self-explanatory. |
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#2
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Keneth,
I called my KFS file CSIMBI.KFS. It did not work, no matter where I put it. Then, I noticed that the file off all mod files that you can download from this very forums are starting with MOD_ - so I thought I would give it a go and I name my file MOD_CSIMBI.KFS. It began working right away - no matter where I put the file. That's why I posted the message above. Anyway, I learnt a lesson here - others might find it useful as well. Yes, I would like to get those tools. How can I get them? Should I PM my email addy to either one of you? One more question. I looked into the text files, some of them contain HEX-coded pieces. Here is an example of what I mean from the wives.txt: Code:
onuse=100000001000000020000000C000000424547494E5F4449414C4F470200000005000000030000000100000075239C9877010000007306000000736E61705F30 Thank you. |
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#3
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Using kfs archives that don't start with mod_ works fine for me, don't know what the problem on your box is. And yes, the tool can also decompile the blocks of hexcode, or at least most of them anyway, I can email it to you if you wish.
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#4
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Hmmm. I tried again, and you're right: it does work without that tag in the file name. I am not sure why it was not working in the first place.
Anyway, please mail me those tools. Thank you. Sent my email address in a PM. |
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