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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 12-12-2008, 08:28 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by CurtisJasper View Post
Just like the original King's Bounty (with was trivial even on Impossible when playing a Sorceress with TimeStop and Raise Control), experienced players may want to impose additional restrictions on the game to make things more challenging.

Last night I just started a new game as a Warrior on Impossible with the following restrictions:

1) No recruiting garrisoned creatures (must rely on lair creatures as recruits)

2) No magic tree (must rely on scrolls for magic)

I've nicknamed this the "Barbarian" game -- it's already turning out to be my most enjoyable game (though only my 4th through), simply because the challenge is greater.

Edit: to clarify, this was meant as a reply to the OP. You can probably come up with some interesting restrictions for the mage as well (e.g. Necromancer game -- Can only learn Chaos magic past lvl 1 and may only enter combat after the trial with an army of undead)
Sounds very interesting - I like your way of planning the gameplay based on solid restrictions (I used ad-hoc debuffs - like delete half of my units, or rather delete 2 or 5 unit stacks...)

This brings me a funny though => we could look into the .lua and .txt files of this game and create "debuff" mods (like tak hugely weakening artefacts, level up gains, increase enemy strenghts, increase = tripple or quadripple costs of crystals needed to upgrade / scribe spells, increase costs for skill and run a competition... hoping that there will be enough crazy players to try it)

I personally will just now to work on my personal "Berserker" Mod -> totally reducing INT and DEF gains / bonuses (even from items) but improve Attack gains/ bonuses (but not for items) - add 100 crystals for each spell costs and also increase the prize of all units/artefacts (bersekes are bad merchants - they need to pay the double for buying things) ... I am not sure if also reduce Leadership gaining -> as Bersekers are known for low charisma... well... maybe I will try to figure out how to make sure I could hire only melee units ... beserkers should not use something that strategic as casters or shooters... well -> this make take me few weeks... but will give my my desired "atmosphfere" -> also when I doubt the game would be playeable (but hay- I may try it on easy again)
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