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  #1  
Old 12-09-2008, 11:10 AM
Keneth Keneth is offline
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I'm thinking AoE fire damage to everyone standing beside the archdemons, that way you could teleport to the middle of the opposing army and dish out some heavy damage, it wouldn't be very effective against demons or dragons but I'm aiming for good, not overpowered. And maybe a self-buffing ability similar to the one dark knights have except it would increase their resistance to damage making them a more effective tank.

This is all assuming that I figure out how to script abilities because right now I don't really get it.
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Old 12-09-2008, 11:28 AM
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Gatts Gatts is offline
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"ring of Fire" sounds good... actually very good - what I really missed was "ring" area damage spell / ability

Funny is that in games like HOMM3 the least used damage spell of mine was Ring of ICE (and now I wonder why, as I totally did use TANK tactics - where my one unit was overcircled by enemy stacks... ) - maybe I just used buff/debuff and ressurect... and you could use only one spell / turn
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Old 12-09-2008, 11:41 AM
Lestas Lestas is offline
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Ring area spell is Lightning Barrier (Ritualists)
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Old 12-09-2008, 12:22 PM
Keneth Keneth is offline
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Quote:
Originally Posted by Lestas View Post
Ring area spell is Lightning Barrier (Ritualists)
Yup, more or less the same thing, except your lightning barrier can be targeted (I think, haven't tried it yet) and mine works only on archdemons like the green dragon's mana drain ability.
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Old 12-10-2008, 01:04 AM
Keneth Keneth is offline
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ok, so I got the aoe fire thingy and demon summoning working and I'm gonna do the armor feature in the morning, so that leaves one talent slot open for debate. I'm deciding between an aggressive ability like Sheep or an unaggressive ability like Callback or a demon-specific Gift. Callback seems like it could be abused for hit and run tactics too much and the Gift ability like a waste of slot and abusable with phantom. I'll have to give it some more thought...
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Old 12-10-2008, 07:25 AM
Lestas Lestas is offline
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Sheep is a great overpower Callback can be limited to 1 use per battle or recharge rate should be about 3-4 turns. Demon-specific gift...you can make it so that it won't end Archdemon's turn if you think it's too weak

btw Archdemons aren't as weak as you say:
* auto-dispell
* "unlimited" speed
* fire resists
* not bad Attack
* u gave them aoe fire-attack
* u gave them demon summoning ability
so the 3rd ability should be not so strong or their leadership should be increased
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Old 12-10-2008, 09:38 AM
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Gatts Gatts is offline
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Maybe for the beginning you could let it as is Keneth - we will test it (you and many other palyers... me for sure ) and we will find out if the already done improvements are good enough or if we still miss something...

I am mostly having problems in fights on hard/impossible, but many other players still consider them "easy" so hard to discuss balance as each player has his/her own view of "how hard it really is"

The question should be - do we want make archdemon "a teamplayer" or "super-hero"? Meaning - do we want him to take the place of green dragon in combats, or make his abilities more buff/debuff like so the other units would benefit...

I would vote for super-hero -> as I always liked "no-brain" strategies, were I would benefit from his teleport / hit and run ability -> replenishing possible shooter damage or armageddon damage by demon portal / sacrifive (if warrior - these would be the only two spells I would be able to use per one battle ... maybe one more speed, or iron skin )
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