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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 12-04-2008, 10:13 AM
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Gatts Gatts is offline
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Now when you discovered the power of archers - little HINT for ya:

Don't be discouraged by Morale negiveness - and go for Dwarven + Elven archer combinations - (filling your army with archers: hunters, elves, canoneers, ... then I used random 2 units from the pool of: any TANK, inquisitors, catapult, goblin archer (even worse morale) archmages, griffins, giants, green dragons (depends on you usual strategy goals/ tricks)

You can increase your damage in first round by 500%, and lose mas 30%... easy math:
2000~4000 DMG x 500% = 10K ~ 20K x -30% = 7K ~14K (your ATT may raise, you can get better artefacts - your Leadrship will raise for sure ) so with outrage you can put enemy army to shattered noob losers.

Canoneers can do tripple damage, elves double damage, catapult can do fireball damage... once I even took Necromancers (initiative 7, what was more worth than initiative 2 of druids)... than you will see real BLAST BLAST

Why archers, when they are so vulnarable to many enemy attacks? (dragons, mind spells etc.) -> delivering HUGE damage first round may raise your RAGE to 80 from 0 right the same turn -> using maxed BLACK HOLE - finishing the rest of the army
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...

Last edited by Gatts; 12-04-2008 at 10:16 AM.
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