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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#13
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Now when you discovered the power of archers - little HINT for ya:
Don't be discouraged by Morale negiveness - and go for Dwarven + Elven archer combinations - (filling your army with archers: hunters, elves, canoneers, ... then I used random 2 units from the pool of: any TANK, inquisitors, catapult, goblin archer (even worse morale) archmages, griffins, giants, green dragons (depends on you usual strategy goals/ tricks) You can increase your damage in first round by 500%, and lose mas 30%... easy math: 2000~4000 DMG x 500% = 10K ~ 20K x -30% = 7K ~14K (your ATT may raise, you can get better artefacts - your Leadrship will raise for sure ) so with outrage you can put enemy army to shattered noob losers. Canoneers can do tripple damage, elves double damage, catapult can do fireball damage... once I even took Necromancers (initiative 7, what was more worth than initiative 2 of druids)... than you will see real BLAST BLAST Why archers, when they are so vulnarable to many enemy attacks? (dragons, mind spells etc.) -> delivering HUGE damage first round may raise your RAGE to 80 from 0 right the same turn -> using maxed BLACK HOLE - finishing the rest of the army
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-04-2008 at 10:16 AM. |
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