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Warrior, Paladin, Mage Different classes in King's Bounty |
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![]() But having normal and ancient (blue/red) vamps in my army - I either had zero losses or even gained units. (on Impossible this strategy is not so cool ![]() On Impossible I used mostly gloth's armom on my one and only unit ancient vamps + armageddon. If mage, second spell was iron skin ... if the battle was too hard, I tried to survive in corner of the battlefield, lettin in second round "CLONED" vamps to get all damage from shooters/ flyers... after my swamp guy rested enough and I still had enough mana... again gloth's armor and armageddon ... (mostly I didn't had enough mana, only if I used charges/ magic spring... ) But the fact that the unit itself could "steal life" nearly in each battle - so all you need is to let such stack live till the bitter end to use it as "ressurection unit" - vamps are the unit to go for (having undead commander skill - you will start in each round... getting the right artefacts - you can kick ass even on impossible... ) For the elven undead underground - full of undead creatures - hide your vamps in backup slot and hire black/red dragons ... after you defeat Korador, swap back to vamps WARNING! - most spells like GOD ARMOR do not work on vamps... so if you don't especialy like undead like I do - just go for green dragons (fast, fly, gods armor + magic spring + iron skin + GIZMO = you won't lose a battle ... the hardest of hardest you lose few units... again you can get in such battles other units and use them as sacrifice ![]() Second option - much more harder to play : Griffins... WHY? you can cast on them BERZERK, god's armor, ressurection... why are these so cool? 1.) have more HP than leadership 2.) make unlimited retalations - can wipe out the battlefield in crazy speed just by retaliating 3.) easy to get in huge numbers (stock up your back up slot) and are easy to maintain in battle (ressurection) 4.) have not few but very good Griffin only specific artefacts NEGATIVE: a.) There is no specific skill for them (there are skills for human army, for undead army, for archers... not for griffins... SAD!) b.) level 3 only + not mind immune (tricky in some battles - very tricky indeed ![]() c.) initiative 5 is BAD - with the master skill in MIGHT you can start the battle as first, but not continue to be first... still if you are good in strategy - you can turn this "bug" in "feature"
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-01-2008 at 10:01 AM. |
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