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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 11-15-2008, 02:08 PM
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This thread about "multiple sorties" is so hijacked now that I barely recognize it. Even I strayed by asking about mods. What the hell mods have to do with multiple sorties is not something I'm even interersted in. If Oleg has a pathway for official mods for SOW I'll be interested in those. I'm not really interersted in having multiple installs and exe switchers. I'll assume sound mods screw things up similar to other mods porking an original install for online play purposes. Just means I'd have to decide: mods, or pure Oleg.
Now back to our program about multiple sorties. Someone please start a seperate thread about this modding issue, please.
thanks you,
Flyby out
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  #32  
Old 11-16-2008, 02:00 AM
LEXX LEXX is offline
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99 Done!

Time to refuel and/or rearm...?

Configurable refit times could allow each Offline player or server, for all players on that server, to set refuel and rearm times anywhere between zero (instant refuel) to historical averages if known, or assumed if not known. Obviously there would be no upper limit to the configurable time if there is no data for this.

Is this Correct Thinking?
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  #33  
Old 11-16-2008, 03:00 AM
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I think configurable refit times might run into a problem if, for example, a Spit returns and refuels while a 109 is still rtb to refit. The Spit would have an unnaturally quicker turn-around time because it already has the benefit of fighting over it's homeland whereas the Emile has to cross the channel first. How best to make ithistorically fair?
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  #34  
Old 11-16-2008, 10:29 AM
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noo...Refit time as in how long you have to wait on the ground or carrier deck. Some players or servers may want instant refuel, some could tolerate the whole "realistic" wait time, others may want something in between as compromise. Extended missions or online wars could be designed around this.
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  #35  
Old 11-16-2008, 01:04 PM
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Quote:
Originally Posted by 99th_Flyby View Post
I think configurable refit times might run into a problem if, for example, a Spit returns and refuels while a 109 is still rtb to refit. The Spit would have an unnaturally quicker turn-around time because it already has the benefit of fighting over it's homeland whereas the Emile has to cross the channel first. How best to make ithistorically fair?
Flyby out
I don't think historical accuracy and fairness are compatible, in this case.

As I understand, the RAF turned around fighters in under a quarter of an hour, but they used a different set of pilots for the second sortie, while the first group of pilots had breakfast, or lunch, or maybe a quick nap. This is why personal aircraft were rare, even later in the war. A pilot flying multiple sorties in a day was probably normal, but they wouldn't usually have been consecutive.
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  #36  
Old 11-16-2008, 02:36 PM
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well whichever way this issue sorts itself out will be fine by me. I don't really know what implementation Oleg has planned, but I'll be cool with it. Lexx and Igo, thanks for your input. Let the battle begin! Well...someday anyway.
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  #37  
Old 11-16-2008, 09:10 PM
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The most important thing IMHO is having a reason to taxi to a refueling and rearming area, instead of the aircraft just disappearing on the runway. The time of the tournaround should be adjustable to suit the off-line player and On-line server.
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  #38  
Old 11-16-2008, 09:31 PM
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Quote:
Originally Posted by Chivas View Post
The most important thing IMHO is having a reason to taxi to a refueling and rearming area, instead of the aircraft just disappearing on the runway. The time of the tournaround should be adjustable to suit the off-line player and On-line server.
that sounds reasonable, but remember that at some point you'll want to go pee (water the horse, take a whiz, drain the lizard, etc) so if you make the refit time too short you'll need a piddle-pack.
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  #39  
Old 11-16-2008, 11:10 PM
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Just don't drink any beverages within 8 hours of mission start.

Bah I have to think of everything.
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  #40  
Old 11-17-2008, 12:51 AM
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Originally Posted by LEXX View Post
Just don't drink any beverages within 8 hours of mission start.

Bah I have to think of everything.
LOL!! does this mean piddle packs aren't modeled?
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Last edited by Flyby; 11-17-2008 at 12:52 AM. Reason: explosive diarrhea, dammit!
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